Struct aws_sdk_gamelift::model::Script [−][src]
#[non_exhaustive]pub struct Script {
pub script_id: Option<String>,
pub script_arn: Option<String>,
pub name: Option<String>,
pub version: Option<String>,
pub size_on_disk: Option<i64>,
pub creation_time: Option<DateTime>,
pub storage_location: Option<S3Location>,
}
Expand description
Properties describing a Realtime script.
Related actions
CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.script_id: Option<String>
A unique identifier for the Realtime script
script_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
name: Option<String>
A descriptive label that is associated with a script. Script names do not need to be unique.
version: Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique.
size_on_disk: Option<i64>
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
creation_time: Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
storage_location: Option<S3Location>
The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This location is specified in CreateBuild, CreateScript, and UpdateScript requests.
Implementations
The Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
A descriptive label that is associated with a script. Script names do not need to be unique.
Version information that is associated with a build or script. Version strings do not need to be unique.
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This location is specified in CreateBuild, CreateScript, and UpdateScript requests.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Script
impl UnwindSafe for Script
Blanket Implementations
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