Struct aws_sdk_gamelift::model::GameSessionConnectionInfo[][src]

#[non_exhaustive]
pub struct GameSessionConnectionInfo { pub game_session_arn: Option<String>, pub ip_address: Option<String>, pub dns_name: Option<String>, pub port: Option<i32>, pub matched_player_sessions: Option<Vec<MatchedPlayerSession>>, }
Expand description

Connection information for a new game session that is created in response to a StartMatchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
game_session_arn: Option<String>

A unique identifier for the game session. Use the game session ID.

ip_address: Option<String>

The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

dns_name: Option<String>

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

port: Option<i32>

The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

matched_player_sessions: Option<Vec<MatchedPlayerSession>>

A collection of player session IDs, one for each player ID that was included in the original matchmaking request.

Implementations

A unique identifier for the game session. Use the game session ID.

The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

A collection of player session IDs, one for each player ID that was included in the original matchmaking request.

Creates a new builder-style object to manufacture GameSessionConnectionInfo

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