Struct aws_sdk_gamelift::model::GameSessionConnectionInfo [−][src]
#[non_exhaustive]pub struct GameSessionConnectionInfo {
pub game_session_arn: Option<String>,
pub ip_address: Option<String>,
pub dns_name: Option<String>,
pub port: Option<i32>,
pub matched_player_sessions: Option<Vec<MatchedPlayerSession>>,
}
Expand description
Connection information for a new game session that is created in response to a StartMatchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_session_arn: Option<String>
A unique identifier for the game session. Use the game session ID.
ip_address: Option<String>
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
dns_name: Option<String>
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
port: Option<i32>
The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
matched_player_sessions: Option<Vec<MatchedPlayerSession>>
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Implementations
A unique identifier for the game session. Use the game session ID.
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Creates a new builder-style object to manufacture GameSessionConnectionInfo
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for GameSessionConnectionInfo
impl Send for GameSessionConnectionInfo
impl Sync for GameSessionConnectionInfo
impl Unpin for GameSessionConnectionInfo
impl UnwindSafe for GameSessionConnectionInfo
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more