Struct aws_sdk_gamelift::model::game_session_connection_info::Builder[][src]

#[non_exhaustive]
pub struct Builder { /* fields omitted */ }
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Implementations

A unique identifier for the game session. Use the game session ID.

A unique identifier for the game session. Use the game session ID.

The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

Appends an item to matched_player_sessions.

To override the contents of this collection use set_matched_player_sessions.

A collection of player session IDs, one for each player ID that was included in the original matchmaking request.

A collection of player session IDs, one for each player ID that was included in the original matchmaking request.

Consumes the builder and constructs a GameSessionConnectionInfo

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