Struct aws_sdk_gamelift::model::PlayerLatency[][src]

#[non_exhaustive]
pub struct PlayerLatency { pub player_id: Option<String>, pub region_identifier: Option<String>, pub latency_in_milliseconds: f32, }
Expand description

Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
player_id: Option<String>

A unique identifier for a player associated with the latency data.

region_identifier: Option<String>

Name of the Region that is associated with the latency value.

latency_in_milliseconds: f32

Amount of time that represents the time lag experienced by the player when connected to the specified Region.

Implementations

A unique identifier for a player associated with the latency data.

Name of the Region that is associated with the latency value.

Amount of time that represents the time lag experienced by the player when connected to the specified Region.

Creates a new builder-style object to manufacture PlayerLatency

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