Struct aws_sdk_gamelift::model::DesiredPlayerSession [−][src]
#[non_exhaustive]pub struct DesiredPlayerSession {
pub player_id: Option<String>,
pub player_data: Option<String>,
}
Expand description
Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.player_id: Option<String>
A unique identifier for a player to associate with the player session.
player_data: Option<String>
Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.
Implementations
Creates a new builder-style object to manufacture DesiredPlayerSession
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for DesiredPlayerSession
impl Send for DesiredPlayerSession
impl Sync for DesiredPlayerSession
impl Unpin for DesiredPlayerSession
impl UnwindSafe for DesiredPlayerSession
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more