Struct aws_sdk_gamelift::model::GameServer [−][src]
#[non_exhaustive]pub struct GameServer {
pub game_server_group_name: Option<String>,
pub game_server_group_arn: Option<String>,
pub game_server_id: Option<String>,
pub instance_id: Option<String>,
pub connection_info: Option<String>,
pub game_server_data: Option<String>,
pub claim_status: Option<GameServerClaimStatus>,
pub utilization_status: Option<GameServerUtilizationStatus>,
pub registration_time: Option<DateTime>,
pub last_claim_time: Option<DateTime>,
pub last_health_check_time: Option<DateTime>,
}
Expand description
This data type is used with the GameLift FleetIQ and game server groups.
Properties describing a game server that is running on an instance in a GameServerGroup.
A game server is created by a successful call to RegisterGameServer
and
deleted by calling DeregisterGameServer
. A game server is claimed to host a
game session by calling ClaimGameServer
.
Related actions
RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_server_group_name: Option<String>
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
game_server_group_arn: Option<String>
The ARN identifier for the game server group where the game server is located.
game_server_id: Option<String>
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an AWS account.
instance_id: Option<String>
The unique identifier for the instance where the game server is running. This ID is
available in the instance metadata. EC2 instance IDs
use a 17-character format, for example: i-1234567890abcdef0
.
connection_info: Option<String>
The port and IP address that must be used to establish a client connection to the game server.
game_server_data: Option<String>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
claim_status: Option<GameServerClaimStatus>
Indicates when an available game server has been reserved for gameplay but has not yet
started hosting a game. Once it is claimed, the game server remains in
CLAIMED
status for a maximum of one minute. During this time, game
clients connect to the game server to start the game and trigger the game server to
update its utilization status. After one minute, the game server claim status reverts to
null.
utilization_status: Option<GameServerUtilizationStatus>
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
-
AVAILABLE
- The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity. -
UTILIZED
- The game server is currently hosting a game session with players.
registration_time: Option<DateTime>
Timestamp that indicates when the game server was created with a RegisterGameServer request. The format is a number expressed in Unix
time as milliseconds (for example "1469498468.057"
).
last_claim_time: Option<DateTime>
Timestamp that indicates the last time the game server was claimed with a ClaimGameServer request. The format is a number expressed in Unix time
as milliseconds (for example "1469498468.057"
). This value is used to
calculate when a claimed game server's status should revert to null.
last_health_check_time: Option<DateTime>
Timestamp that indicates the last time the game server was updated with health status
using an UpdateGameServer request. The format is a number expressed in
Unix time as milliseconds (for example "1469498468.057"
). After game server
registration, this property is only changed when a game server update specifies a health
check value.
Implementations
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
The ARN identifier for the game server group where the game server is located.
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an AWS account.
The unique identifier for the instance where the game server is running. This ID is
available in the instance metadata. EC2 instance IDs
use a 17-character format, for example: i-1234567890abcdef0
.
The port and IP address that must be used to establish a client connection to the game server.
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
Indicates when an available game server has been reserved for gameplay but has not yet
started hosting a game. Once it is claimed, the game server remains in
CLAIMED
status for a maximum of one minute. During this time, game
clients connect to the game server to start the game and trigger the game server to
update its utilization status. After one minute, the game server claim status reverts to
null.
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
-
AVAILABLE
- The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity. -
UTILIZED
- The game server is currently hosting a game session with players.
Timestamp that indicates when the game server was created with a RegisterGameServer request. The format is a number expressed in Unix
time as milliseconds (for example "1469498468.057"
).
Timestamp that indicates the last time the game server was claimed with a ClaimGameServer request. The format is a number expressed in Unix time
as milliseconds (for example "1469498468.057"
). This value is used to
calculate when a claimed game server's status should revert to null.
Timestamp that indicates the last time the game server was updated with health status
using an UpdateGameServer request. The format is a number expressed in
Unix time as milliseconds (for example "1469498468.057"
). After game server
registration, this property is only changed when a game server update specifies a health
check value.
Creates a new builder-style object to manufacture GameServer
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for GameServer
impl Send for GameServer
impl Sync for GameServer
impl Unpin for GameServer
impl UnwindSafe for GameServer
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more