import "steammessages_base.proto";
import "steammessages_unified_base.steamclient.proto";
option cc_generic_services = true;
message CWorkshop_GetEULAStatus_Request {
optional uint32 appid = 1;
}
message CWorkshop_GetEULAStatus_Response {
optional uint32 version = 1;
optional uint32 timestamp_action = 2;
optional bool accepted = 3;
optional bool needs_action = 4;
}
service Workshop {
option (service_description) = "A service to access published file data";
rpc GetEULAStatus (.CWorkshop_GetEULAStatus_Request) returns (.CWorkshop_GetEULAStatus_Response) {
option (method_description) = "Retrieve the status of the user's EULA acceptance.";
}
}