steamkit-protos 0.1.0

This crate is designed to be a bunch of tools for interacting with the Steam API.
Documentation
import "steammessages_base.proto";
import "steammessages_unified_base.steamclient.proto";

option cc_generic_services = true;

message CInventory_GetInventory_Request {
	optional uint32 appid = 1;
	optional uint64 steamid = 2;
}

message CInventory_Response {
	optional string etag = 1;
	repeated uint64 removeditemids = 2;
	optional string item_json = 3;
	optional string itemdef_json = 4;
	optional bytes ticket = 5;
	optional bool replayed = 6 [(description) = "If true, the requestid given was processed earlier."];
}

message CInventory_ExchangeItem_Request {
	optional uint32 appid = 1;
	optional uint64 steamid = 2;
	repeated uint64 materialsitemid = 3;
	repeated uint32 materialsquantity = 4;
	optional uint64 outputitemdefid = 5;
}

message CInventory_GetEligiblePromoItemDefIDs_Request {
	optional uint32 appid = 1;
	optional uint64 steamid = 2;
}

message CInventory_GetEligiblePromoItemDefIDs_Response {
	repeated uint64 itemdefids = 1;
}

message CInventory_AddItem_Request {
	optional uint32 appid = 1;
	repeated uint64 itemdefid = 2;
	repeated string itempropsjson = 3;
	optional uint64 steamid = 4;
	optional bool notify = 5 [(description) = "Should notify the user that the item was added to their Steam Inventory."];
	optional uint64 requestid = 6;
	optional bool trade_restriction = 7 [(description) = "If true, apply the default trade and market restriction times to this item."];
	optional bool is_purchase = 8 [default = false, (description) = "If set, treat requestid as a txnid and create this item as a result of user microtransaction purchase."];
}

message CInventory_ModifyItems_Request {
	message ItemPropertyUpdate {
		optional uint64 itemid = 1;
		optional bool remove_property = 2;
		optional string property_name = 3;
		optional bool property_value_bool = 4;
		optional int64 property_value_int = 5;
		optional string property_value_string = 6;
		optional float property_value_float = 7;
	}

	optional uint32 appid = 1;
	optional uint64 steamid = 2;
	repeated .CInventory_ModifyItems_Request.ItemPropertyUpdate updates = 3;
	optional uint32 timestamp = 4;
}

message CInventory_ConsumePlaytime_Request {
	optional uint32 appid = 1;
	optional uint64 itemdefid = 2;
}

message CInventory_ConsumeItem_Request {
	optional uint32 appid = 1;
	optional uint64 itemid = 2;
	optional uint32 quantity = 3;
	optional string timestamp = 4;
	optional uint64 steamid = 5;
	optional uint64 requestid = 6;
}

message CInventory_DevSetNextDrop_Request {
	optional uint32 appid = 1;
	optional uint64 itemdefid = 2;
	optional string droptime = 3;
}

message CInventory_SplitItemStack_Request {
	optional uint32 appid = 1;
	optional uint64 itemid = 2;
	optional uint32 quantity = 3;
	optional uint64 steamid = 5;
}

message CInventory_CombineItemStacks_Request {
	optional uint32 appid = 1;
	optional uint64 fromitemid = 2;
	optional uint64 destitemid = 3;
	optional uint32 quantity = 4;
	optional fixed64 steamid = 7;
}

message CInventory_GetItemDefMeta_Request {
	optional uint32 appid = 1;
}

message CInventory_GetItemDefMeta_Response {
	optional uint32 modified = 1;
	optional string digest = 2;
}

message CInventory_GetUserPurchaseInfo_Request {
}

message CInventory_GetUserPurchaseInfo_Response {
	optional int32 ecurrency = 1;
}

message CInventory_PurchaseInit_Request {
	message LineItem {
		optional uint64 itemdefid = 1;
		optional uint32 quantity = 2;
	}

	optional uint32 appid = 1;
	optional int32 language = 2;
	repeated .CInventory_PurchaseInit_Request.LineItem line_items = 3;
}

message CInventory_PurchaseInit_Response {
	optional uint64 orderid = 1;
	optional uint64 transid = 2;
}

message CInventory_PurchaseFinalize_Request {
	optional uint32 appid = 1;
	optional int32 language = 2;
	optional uint64 orderid = 3;
}

message CInventory_InspectItem_Request {
	optional uint64 itemdefid = 1;
	optional fixed64 itemid = 2;
	optional string tags = 3;
}

message CInventoryClient_NewItems_Notification {
	optional uint32 appid = 1;
	optional .CInventory_Response inventory_response = 2;
}

service Inventory {
	option (service_description) = "A service that provides access to inventory";

	rpc GetInventory (.CInventory_GetInventory_Request) returns (.CInventory_Response) {
		option (method_description) = "Retrieves a users inventory as a big JSON blob";
	}

	rpc ExchangeItem (.CInventory_ExchangeItem_Request) returns (.CInventory_Response) {
		option (method_description) = "Craft an item in a user's inventory";
	}

	rpc GetEligiblePromoItemDefIDs (.CInventory_GetEligiblePromoItemDefIDs_Request) returns (.CInventory_GetEligiblePromoItemDefIDs_Response) {
		option (method_description) = "Returns a list of promo item defs the user is eligible for";
	}

	rpc AddPromoItem (.CInventory_AddItem_Request) returns (.CInventory_Response) {
		option (method_description) = "Adds a promo item to a user's inventory";
	}

	rpc SafeModifyItems (.CInventory_ModifyItems_Request) returns (.CInventory_Response) {
		option (method_description) = "Modify an item in a user's inventory (safe properties only)";
	}

	rpc ConsumePlaytime (.CInventory_ConsumePlaytime_Request) returns (.CInventory_Response) {
		option (method_description) = "Consumes playtime and possibly returns a granted item";
	}

	rpc ConsumeItem (.CInventory_ConsumeItem_Request) returns (.CInventory_Response) {
		option (method_description) = "Consume an item";
	}

	rpc DevGenerateItem (.CInventory_AddItem_Request) returns (.CInventory_Response) {
		option (method_description) = "Grant an item when in developer mode";
	}

	rpc DevSetNextDrop (.CInventory_DevSetNextDrop_Request) returns (.CInventory_Response) {
		option (method_description) = "Consume an item";
	}

	rpc SplitItemStack (.CInventory_SplitItemStack_Request) returns (.CInventory_Response) {
		option (method_description) = "Split an item stack into two stacks";
	}

	rpc CombineItemStacks (.CInventory_CombineItemStacks_Request) returns (.CInventory_Response) {
		option (method_description) = "Combine two stacks of items";
	}

	rpc GetItemDefMeta (.CInventory_GetItemDefMeta_Request) returns (.CInventory_GetItemDefMeta_Response) {
		option (method_description) = "Get metadata about the current item definition for this game.";
	}

	rpc GetUserPurchaseInfo (.CInventory_GetUserPurchaseInfo_Request) returns (.CInventory_GetUserPurchaseInfo_Response) {
		option (method_description) = "Returns information about the user such as their currency";
	}

	rpc PurchaseInit (.CInventory_PurchaseInit_Request) returns (.CInventory_PurchaseInit_Response) {
		option (method_description) = "Initializes a purchase for the user";
	}

	rpc PurchaseFinalize (.CInventory_PurchaseFinalize_Request) returns (.CInventory_Response) {
		option (method_description) = "Finalizes a purchase for the user";
	}

	rpc InspectItem (.CInventory_InspectItem_Request) returns (.CInventory_Response) {
		option (method_description) = "Get item detail given a valid inspection token";
	}
}

service InventoryClient {
	option (service_description) = "Client notifications inventory service events";
	option (service_execution_site) = k_EProtoExecutionSiteSteamClient;

	rpc NotifyNewItems (.CInventoryClient_NewItems_Notification) returns (.NoResponse) {
		option (method_description) = "Notify client that the user received new items";
	}
}