steamkit-protos 0.1.0

This crate is designed to be a bunch of tools for interacting with the Steam API.
Documentation
message CRemoteClient_CreateSession_Request {
}

message CRemoteClient_CreateSession_Response {
	optional fixed64 session_id = 1;
	optional int32 euniverse = 2;
}

message CRemoteClient_StartPairing_Request {
	optional fixed64 session_id = 1;
}

message CRemoteClient_StartPairing_Response {
	optional uint32 pin = 1;
}

message CRemoteClient_SetPairingInfo_Request {
	optional fixed64 session_id = 1;
	optional fixed64 device_id = 2;
	optional bytes request = 3;
}

message CRemoteClient_SetPairingInfo_Response {
}

message CRemoteClient_GetPairingInfo_Request {
	optional uint32 pin = 1;
}

message CRemoteClient_GetPairingInfo_Response {
	optional fixed64 session_id = 1;
	optional fixed64 device_id = 2;
	optional bytes request = 3;
}

message CRemoteClient_CancelPairing_Request {
	optional fixed64 session_id = 1;
}

message CRemoteClient_CancelPairing_Response {
}

message CRemoteClient_RegisterStatusUpdate_Notification {
	optional fixed64 session_id = 1;
	optional fixed64 steamid = 2;
	optional fixed64 device_id = 3;
}

message CRemoteClient_UnregisterStatusUpdate_Notification {
	optional fixed64 session_id = 1;
	optional fixed64 steamid = 2;
}

message CRemoteClient_Online_Notification {
	optional fixed64 steamid = 1;
	optional fixed64 remote_client_id = 2;
}

message CRemoteClient_RemotePacket_Notification {
	optional fixed64 session_id = 1;
	optional fixed64 steamid = 2;
	optional bytes payload = 4;
}

message CRemoteClient_ReplyPacket_Notification {
	optional fixed64 session_id = 1;
	optional bytes payload = 2;
}

message CRemoteClient_GetReplies_Request {
	optional fixed64 session_id = 1;
}

message CRemoteClient_GetReplies_Response {
	repeated bytes payload = 1;
}

message CRemoteClient_AllocateTURNServer_Request {
	optional uint32 cellid = 1;
	optional string credentials = 2;
}

message CRemoteClient_AllocateTURNServer_Response {
	optional string turn_server = 1;
}

message CRemoteClient_AllocateRelayServer_Request {
	optional uint32 cellid = 1;
	optional string credentials = 2;
}

message CRemoteClient_AllocateRelayServer_Response {
	optional string relay_server = 1;
}

message CRemoteClient_AllocateSDR_Request {
	optional uint32 appid = 1;
}

message CRemoteClient_AllocateSDR_Response {
}

message CRemoteClient_SteamBroadcast_Notification {
	optional fixed64 steamid = 1;
	optional fixed64 clientid = 2;
	optional bytes payload = 3;
}

message CRemoteClient_SteamToSteam_Notification {
	optional fixed64 steamid = 1;
	optional fixed64 src_clientid = 2;
	optional fixed64 dst_clientid = 3;
	optional uint32 secretid = 4;
	optional bytes encrypted_payload = 5;
}

message CRemotePlay_SessionStarted_Request {
	optional uint32 host_account_id = 1;
	optional uint32 client_account_id = 2;
	optional uint32 appid = 3;
	optional int32 device_form_factor = 4;
	optional bool remote_play_together = 5;
	optional bool guest_session = 6;
}

message CRemotePlay_SessionStarted_Response {
	optional fixed64 record_id = 1;
}

message CRemotePlay_SessionStopped_Notification {
	optional fixed64 record_id = 1;
	optional bool used_x264 = 2;
	optional bool used_h264 = 3;
	optional bool used_hevc = 4;
}

message CRemotePlayTogether_Notification {
	message Player {
		optional fixed64 steamid = 1;
		optional uint32 guestid = 2;
		optional bytes avatar_hash = 3;
		optional bool keyboard_enabled = 4;
		optional bool mouse_enabled = 5;
		optional bool controller_enabled = 6;
	}

	message ControllerSlot_obsolete {
		optional uint32 slotid = 1;
		optional fixed64 steamid = 2;
	}

	message ControllerSlot {
		optional uint32 slotid = 1;
		optional .CRemotePlayTogether_Notification.Player player = 2;
		optional int32 controller_type = 3;
	}

	message GroupUpdated {
		optional fixed64 host_steamid = 1;
		optional fixed64 host_clientid = 2;
		repeated fixed64 players_obsolete = 3;
		optional fixed64 host_gameid = 4;
		repeated .CRemotePlayTogether_Notification.ControllerSlot_obsolete controller_slots_obsolete = 5;
		optional bool has_new_players = 6;
		repeated .CRemotePlayTogether_Notification.Player player_slots = 7;
		repeated .CRemotePlayTogether_Notification.ControllerSlot controller_slots = 8;
	}

	optional fixed64 steamid = 1;

	oneof Message {
		.CRemotePlayTogether_Notification.GroupUpdated group_updated = 2;
	}
}

message CRemoteClient_CreateRemotePlayTogetherInvitation_Request {
	optional uint32 appid = 1;
	optional string launch_parameters = 2;
}

message CRemoteClient_CreateRemotePlayTogetherInvitation_Response {
	optional string invitation_code = 1;
}

message CRemoteClient_DeleteRemotePlayTogetherInvitation_Request {
	optional string invitation_code = 1;
}

message CRemoteClient_DeleteRemotePlayTogetherInvitation_Response {
}

message CRemoteClient_LookupRemotePlayTogetherInvitation_Request {
	optional string invitation_code = 1;
}

message CRemoteClient_LookupRemotePlayTogetherInvitation_Response {
	optional string invitation_url = 1;
}