steamkit-protos 0.1.0

This crate is designed to be a bunch of tools for interacting with the Steam API.
Documentation
import "steammessages_base.proto";
import "steammessages_unified_base.steamclient.proto";

option cc_generic_services = true;

message CMsgTest_MessageToClient_Request {
	optional string some_text = 1 [(description) = "Some string."];
}

message CMsgTest_MessageToClient_Response {
	optional string some_text = 1 [(description) = "Some string."];
}

message CMsgTest_NotifyClient_Notification {
	optional string some_text = 1 [(description) = "Some string."];
}

message CMsgTest_MessageToServer_Request {
	optional string some_text = 1 [(description) = "Some string."];
}

message CMsgTest_MessageToServer_Response {
	optional string some_text = 1 [(description) = "Some string."];
}

message CMsgTest_NotifyServer_Notification {
	optional string some_text = 1 [(description) = "Some string."];
}

message CMsgTest_NoBody_Request {
}

message CMsgTest_CallClient_Response {
	optional int32 testvalue = 1;
}

service TestSteamClient {
	option (service_execution_site) = k_EProtoExecutionSiteSteamClient;

	rpc MessageToClient (.CMsgTest_MessageToClient_Request) returns (.CMsgTest_MessageToClient_Response) {
		option (method_description) = "Some description - MessageToClient.";
	}

	rpc NotifyClient (.CMsgTest_NotifyClient_Notification) returns (.NoResponse) {
		option (method_description) = "Some description - NotifyClient.";
	}
}

service TestServerFromClient {
	rpc MessageToServer (.CMsgTest_MessageToServer_Request) returns (.CMsgTest_MessageToServer_Response) {
		option (method_description) = "Some description - MessageToServer.";
	}

	rpc NotifyServer (.CMsgTest_NotifyServer_Notification) returns (.NoResponse) {
		option (method_description) = "Some description - NotifyServer.";
	}
}

service TestExternalPrivilege {
	rpc CallClient (.CMsgTest_NoBody_Request) returns (.CMsgTest_CallClient_Response);
}