import "steammessages_base.proto";
option optimize_for = SPEED;
option cc_generic_services = false;
message CMsgClientSiteInfo {
optional uint64 site_id = 1;
optional string site_name = 2;
optional bool allow_cached_credentials = 3;
}
message CMsgClientSiteLicenseCheckout {
optional uint32 appid = 1;
}
message CMsgClientSiteLicenseCheckoutResponse {
optional int32 eresult = 1 [default = 2];
}
message CMsgClientSiteLicenseGetAvailableSeats {
optional uint32 appid = 1;
}
message CMsgClientSiteLicenseGetAvailableSeatsResponse {
optional int32 eresult = 1 [default = 2];
optional uint32 seats = 2;
}
message CMsgClientSiteLicenseGetContentCacheInfo {
}
message CMsgClientSiteLicenseGetContentCacheInfoResponse {
optional bool use_cache = 1;
optional uint32 ipv4_address = 2;
optional uint32 port_number = 3;
optional uint32 p2p_group = 4;
optional string ip_address = 5;
}