steamkit-protos 0.1.0

This crate is designed to be a bunch of tools for interacting with the Steam API.
Documentation
enum EInputMode {
	k_EInputModeUnknown = 0;
	k_EInputModeMouse = 1;
	k_EInputModeController = 2;
	k_EInputModeMouseAndController = 3;
}

enum EMouseMode {
	k_EMouseModeUnknown = 0;
	k_EMouseModeRelativeCursor = 1;
	k_EMouseModeAbsoluteCursor = 2;
	k_EMouseModeTouch = 3;
	k_EMouseModeRelative = 4;
}

enum EControllerElementType {
	k_EControllerElementTypeNone = -1;
	k_EControllerElementTypeThumb = 0;
	k_EControllerElementTypeButtonSteam = 1;
	k_EControllerElementTypeJoystickLeft = 2;
	k_EControllerElementTypeButtonJoystickLeft = 3;
	k_EControllerElementTypeJoystickRight = 4;
	k_EControllerElementTypeButtonJoystickRight = 5;
	k_EControllerElementTypeDPad = 6;
	k_EControllerElementTypeButtonA = 7;
	k_EControllerElementTypeButtonB = 8;
	k_EControllerElementTypeButtonX = 9;
	k_EControllerElementTypeButtonY = 10;
	k_EControllerElementTypeButtonSelect = 11;
	k_EControllerElementTypeButtonStart = 12;
	k_EControllerElementTypeButtonTriggerLeft = 13;
	k_EControllerElementTypeButtonTriggerRight = 14;
	k_EControllerElementTypeButtonBumperLeft = 15;
	k_EControllerElementTypeButtonBumperRight = 16;
	k_EControllerElementTypeButtonMacro0 = 17;
	k_EControllerElementTypeButtonMacro1 = 18;
	k_EControllerElementTypeButtonMacro2 = 19;
	k_EControllerElementTypeButtonMacro3 = 20;
	k_EControllerElementTypeButtonMacro4 = 21;
	k_EControllerElementTypeButtonMacro5 = 22;
	k_EControllerElementTypeButtonMacro6 = 23;
	k_EControllerElementTypeButtonMacro7 = 24;
	k_EControllerElementTypeTrackpadCenter = 25;
	k_EControllerElementTypeTrackpadLeft = 26;
	k_EControllerElementTypeTrackpadRight = 27;
	k_EControllerElementTypeKeyboard = 28;
	k_EControllerElementTypeMagnifyingGlass = 29;
	k_EControllerElementTypeButtonMacro1Finger = 30;
	k_EControllerElementTypeButtonMacro2Finger = 31;
	k_EControllerElementTypeRecordInput = 32;
	k_EControllerElementTypePlaybackInput = 33;
	k_EControllerElementTypePaste = 34;
	k_EControllerElementTypeMax = 35;
}

message CVirtualControllerElement {
	optional .EControllerElementType type = 1 [default = k_EControllerElementTypeNone];
	optional bool visible = 2;
	optional float x_position = 3;
	optional float y_position = 4;
	optional float x_scale = 5 [default = 1];
	optional float y_scale = 6 [default = 1];
}

message CVirtualControllerColor {
	optional float r = 1 [default = 1];
	optional float g = 2 [default = 1];
	optional float b = 3 [default = 1];
	optional float a = 4 [default = 1];
}

message CVirtualControllerLayout {
	optional int32 layout_version = 1;
	optional int32 actionset_id = 2;
	repeated .CVirtualControllerElement elements = 4;
	optional .CVirtualControllerColor color = 5;
}

message CVirtualControllerLayouts {
	repeated .CVirtualControllerLayout layouts = 1;
	optional .EInputMode input_mode = 2 [default = k_EInputModeController];
	optional .EMouseMode mouse_mode = 3 [default = k_EMouseModeUnknown];
	optional float trackpad_sensitivity = 4 [default = 1];
	optional bool pinch_zoom_enabled = 5 [default = false];
	optional float pinch_zoom_x = 6 [default = 0];
	optional float pinch_zoom_y = 7 [default = 0];
	optional float pinch_zoom_scale = 8 [default = 1];
	optional bool shaken = 9;
	optional bool mouse_offscreen = 10;
}

message CVirtualControllerConfig {
	message Control {
		optional string name = 1;
		optional string icon = 2;
		optional int32 input_source = 3;
		optional int32 input_mode = 4;
		optional int32 input_element = 5;
		optional int32 output_gamepad = 6;
		optional int32 output_keyboard = 7;
		optional int32 output_mouse = 8;
		optional string icon_foreground = 9;
		optional string icon_background = 10;
		optional bool input_toggle = 11;
		optional int32 input_activate_stick_or_trackpad = 12;
		optional int32 activation_type = 13;
		optional int32 long_press_ms = 14;
		optional int32 double_press_ms = 15;
	}

	message ActionSet {
		optional int32 id = 1;
		optional int32 parent_id = 2;
		optional string name = 3;
		repeated .CVirtualControllerConfig.Control controls = 4;
	}

	optional string name = 1;
	repeated .CVirtualControllerConfig.ActionSet actionsets = 2;
	optional .EMouseMode default_mouse_mode = 3 [default = k_EMouseModeAbsoluteCursor];
}

message CVirtualControllerLayoutPackage {
	optional uint32 appid = 1;
	optional uint64 creator = 2;
	optional uint32 initial_revision = 3;
	optional uint32 saved_revision = 4;
	optional .CVirtualControllerConfig config = 5;
	optional .CVirtualControllerLayouts layouts = 6;
}

message CVirtualControllerGlobalConfig {
	optional bool feedback_enabled = 1;
	optional bool gyroscope_enabled = 2 [default = true];
	optional bool auto_fade_enabled = 3 [default = true];
	optional bool rumble_enabled = 4 [default = true];
	optional bool shake_fade_enabled = 5;
}