steamkit-protos 0.1.0

This crate is designed to be a bunch of tools for interacting with the Steam API.
Documentation
import "steammessages_base.proto";
import "steammessages_unified_base.steamclient.proto";
import "steammessages_remoteclient_service_messages.proto";

option cc_generic_services = true;

service RemoteClient {
	option (service_description) = "Methods for Steam remote client operations";

	rpc GetPairingInfo (.CRemoteClient_GetPairingInfo_Request) returns (.CRemoteClient_GetPairingInfo_Response) {
		option (method_description) = "Get pairing info for an entered PIN";
	}

	rpc NotifyOnline (.CRemoteClient_Online_Notification) returns (.NoResponse) {
		option (method_description) = "Let the service know we're available for status listeners";
	}

	rpc NotifyReplyPacket (.CRemoteClient_ReplyPacket_Notification) returns (.NoResponse) {
		option (method_description) = "Send a reply to a remote client";
	}

	rpc AllocateTURNServer (.CRemoteClient_AllocateTURNServer_Request) returns (.CRemoteClient_AllocateTURNServer_Response) {
		option (method_description) = "Allocate a TURN server for a streaming session";
	}

	rpc AllocateRelayServer (.CRemoteClient_AllocateRelayServer_Request) returns (.CRemoteClient_AllocateRelayServer_Response) {
		option (method_description) = "Allocate a UDP relay server for a streaming session";
	}

	rpc AllocateSDR (.CRemoteClient_AllocateSDR_Request) returns (.CRemoteClient_AllocateSDR_Response) {
		option (method_description) = "Allocate SDR resources for an app";
	}

	rpc SendSteamBroadcastPacket (.CRemoteClient_SteamBroadcast_Notification) returns (.NoResponse) {
		option (method_description) = "Broadcast a packet to remote Steam clients";
	}

	rpc SendSteamToSteamPacket (.CRemoteClient_SteamToSteam_Notification) returns (.NoResponse) {
		option (method_description) = "Send a packet to a remote Steam client";
	}

	rpc SendRemotePlaySessionStarted (.CRemotePlay_SessionStarted_Request) returns (.CRemotePlay_SessionStarted_Response) {
		option (method_description) = "Let the server know that we started a Remote Play session";
	}

	rpc SendRemotePlaySessionStopped (.CRemotePlay_SessionStopped_Notification) returns (.NoResponse) {
		option (method_description) = "Let the server know that we stopped a Remote Play session";
	}

	rpc SendRemotePlayTogetherPacket (.CRemotePlayTogether_Notification) returns (.NoResponse) {
		option (method_description) = "Send a Remote Play Together packet to a Steam client";
	}

	rpc CreateRemotePlayTogetherInvitation (.CRemoteClient_CreateRemotePlayTogetherInvitation_Request) returns (.CRemoteClient_CreateRemotePlayTogetherInvitation_Response) {
		option (method_description) = "Create a Remote Play Together invitation";
	}

	rpc DeleteRemotePlayTogetherInvitation (.CRemoteClient_DeleteRemotePlayTogetherInvitation_Request) returns (.CRemoteClient_DeleteRemotePlayTogetherInvitation_Response) {
		option (method_description) = "Delete a Remote Play Together invitation";
	}
}

service RemoteClientSteamClient {
	option (service_description) = "Methods for Steam remote client operations";
	option (service_execution_site) = k_EProtoExecutionSiteSteamClient;

	rpc NotifyRegisterStatusUpdate (.CRemoteClient_RegisterStatusUpdate_Notification) returns (.NoResponse) {
		option (method_description) = "Register for status updates with a Steam client";
	}

	rpc NotifyUnregisterStatusUpdate (.CRemoteClient_UnregisterStatusUpdate_Notification) returns (.NoResponse) {
		option (method_description) = "Unregister for status updates with a Steam client";
	}

	rpc NotifyRemotePacket (.CRemoteClient_RemotePacket_Notification) returns (.NoResponse) {
		option (method_description) = "Send a packet to a Steam client";
	}

	rpc NotifySteamBroadcastPacket (.CRemoteClient_SteamBroadcast_Notification) returns (.NoResponse) {
		option (method_description) = "Broadcast a packet to remote Steam clients";
	}

	rpc NotifySteamToSteamPacket (.CRemoteClient_SteamToSteam_Notification) returns (.NoResponse) {
		option (method_description) = "Send a packet to a Steam client from a remote Steam client";
	}

	rpc NotifyRemotePlayTogetherPacket (.CRemotePlayTogether_Notification) returns (.NoResponse) {
		option (method_description) = "Send a Remote Play Together packet to a Steam client";
	}
}