steamkit-protos 0.1.0

This crate is designed to be a bunch of tools for interacting with the Steam API.
Documentation
import "steamnetworkingsockets_messages.proto";
import "steamdatagram_messages_sdr.proto";

option optimize_for = SPEED;
option cc_generic_services = true;

message CGameNetworkingUI_GlobalState {
}

message CGameNetworkingUI_ConnectionState {
	optional string connection_key = 1;
	optional uint32 appid = 2;
	optional fixed32 connection_id_local = 3;
	optional string identity_local = 4;
	optional string identity_remote = 5;
	optional uint32 connection_state = 10;
	optional uint32 start_time = 12;
	optional uint32 close_time = 13;
	optional uint32 close_reason = 14;
	optional string close_message = 15;
	optional string status_loc_token = 16;
	optional uint32 transport_kind = 20;
	optional string sdrpopid_local = 21;
	optional string sdrpopid_remote = 22;
	optional string address_remote = 23;
	optional .CMsgSteamDatagramP2PRoutingSummary p2p_routing = 24;
	optional uint32 ping_interior = 25;
	optional uint32 ping_remote_front = 26;
	optional uint32 ping_default_internet_route = 27;
	optional .CMsgSteamDatagramConnectionQuality e2e_quality_local = 30;
	optional .CMsgSteamDatagramConnectionQuality e2e_quality_remote = 31;
	optional uint64 e2e_quality_remote_instantaneous_time = 32;
	optional uint64 e2e_quality_remote_lifetime_time = 33;
	optional .CMsgSteamDatagramConnectionQuality front_quality_local = 40;
	optional .CMsgSteamDatagramConnectionQuality front_quality_remote = 41;
	optional uint64 front_quality_remote_instantaneous_time = 42;
	optional uint64 front_quality_remote_lifetime_time = 43;
}

message CGameNetworkingUI_Message {
	repeated .CGameNetworkingUI_ConnectionState connection_state = 1;
}