import "steamnetworkingsockets_messages.proto";
import "steamdatagram_messages_sdr.proto";
option optimize_for = SPEED;
option cc_generic_services = true;
message CGameNetworkingUI_GlobalState {
}
message CGameNetworkingUI_ConnectionState {
optional string connection_key = 1;
optional uint32 appid = 2;
optional fixed32 connection_id_local = 3;
optional string identity_local = 4;
optional string identity_remote = 5;
optional uint32 connection_state = 10;
optional uint32 start_time = 12;
optional uint32 close_time = 13;
optional uint32 close_reason = 14;
optional string close_message = 15;
optional string status_loc_token = 16;
optional uint32 transport_kind = 20;
optional string sdrpopid_local = 21;
optional string sdrpopid_remote = 22;
optional string address_remote = 23;
optional .CMsgSteamDatagramP2PRoutingSummary p2p_routing = 24;
optional uint32 ping_interior = 25;
optional uint32 ping_remote_front = 26;
optional uint32 ping_default_internet_route = 27;
optional .CMsgSteamDatagramConnectionQuality e2e_quality_local = 30;
optional .CMsgSteamDatagramConnectionQuality e2e_quality_remote = 31;
optional uint64 e2e_quality_remote_instantaneous_time = 32;
optional uint64 e2e_quality_remote_lifetime_time = 33;
optional .CMsgSteamDatagramConnectionQuality front_quality_local = 40;
optional .CMsgSteamDatagramConnectionQuality front_quality_remote = 41;
optional uint64 front_quality_remote_instantaneous_time = 42;
optional uint64 front_quality_remote_lifetime_time = 43;
}
message CGameNetworkingUI_Message {
repeated .CGameNetworkingUI_ConnectionState connection_state = 1;
}