import "steammessages_base.proto";
option optimize_for = SPEED;
option cc_generic_services = false;
message CMsgClientLANP2PRequestChunks {
message ChunkKey {
optional uint32 depot_id = 1;
optional bytes sha = 2;
}
repeated .CMsgClientLANP2PRequestChunks.ChunkKey chunk_keys = 1;
}
message CMsgClientLANP2PRequestChunksResponse {
message ChunkData {
optional uint32 result = 1;
optional uint32 depot_id = 2;
optional bytes sha = 3;
optional bytes chunk_data = 4;
optional bool encrypted = 5;
optional bool compressed = 6;
}
repeated .CMsgClientLANP2PRequestChunksResponse.ChunkData chunk_responses = 1;
}
message CMsgClientPeerChunkRequest {
optional uint32 app_id = 1;
optional uint32 depot_id = 2;
optional bytes sha = 3;
}
message CMsgClientPeerChunkResponse {
optional uint32 result = 1;
optional uint32 app_id = 2;
optional uint32 depot_id = 3;
optional bytes sha = 4;
optional bool encrypted = 5;
optional bool compressed = 6;
optional bytes chunk_data = 7;
}