steamkit-protos 0.1.0

This crate is designed to be a bunch of tools for interacting with the Steam API.
Documentation
import "steammessages_base.proto";
import "steammessages_unified_base.steamclient.proto";

option cc_generic_services = true;

message CTimedTrial_GetTimeRemaining_Request {
	optional uint32 appid = 1;
}

message CTimedTrial_GetTimeRemaining_Response {
	optional uint32 seconds_played = 1;
	optional uint32 seconds_allowed = 2;
	optional uint32 packageid = 3;
	optional uint32 mastersub_appid = 4;
}

message CTimedTrial_RecordPlaytime_Request {
	optional uint32 appid = 1;
	optional uint32 seconds_played = 2;
}

message CTimedTrial_RecordPlaytime_Response {
	optional uint32 seconds_played = 1;
	optional uint32 seconds_allowed = 2;
}

message CTimedTrial_ResetPlaytime_Request {
	optional uint32 appid = 1;
}

message CTimedTrial_ResetPlaytime_Response {
	optional uint32 seconds_played = 1;
	optional uint32 seconds_allowed = 2;
}

service TimedTrial {
	option (service_description) = "A service to get user timed trial information";

	rpc GetTimeRemaining (.CTimedTrial_GetTimeRemaining_Request) returns (.CTimedTrial_GetTimeRemaining_Response) {
		option (method_description) = "Returns the amount of time a user has left on a timed trial for an app";
	}

	rpc RecordPlaytime (.CTimedTrial_RecordPlaytime_Request) returns (.CTimedTrial_RecordPlaytime_Response) {
		option (method_description) = "Updates the user's remaining playtime while in game";
	}

	rpc ResetPlaytime (.CTimedTrial_ResetPlaytime_Request) returns (.CTimedTrial_ResetPlaytime_Response) {
		option (method_description) = "Reset the user's remaining playtime (developer only)";
	}
}