import "steammessages_base.proto";
import "steammessages_unified_base.steamclient.proto";
option cc_generic_services = true;
message CGameNetworking_AllocateFakeIP_Request {
optional uint32 app_id = 1;
optional uint32 num_fake_ports = 2;
}
message CGameNetworking_AllocateFakeIP_Response {
optional fixed32 fake_ip = 1;
repeated uint32 fake_ports = 2;
}
message CGameNetworking_ReleaseFakeIP_Notification {
optional uint32 app_id = 1;
optional fixed32 fake_ip = 2;
repeated uint32 fake_ports = 3;
}
service GameNetworking {
option (service_description) = "Services that support P2P networking";
rpc AllocateFakeIP (.CGameNetworking_AllocateFakeIP_Request) returns (.CGameNetworking_AllocateFakeIP_Response) {
option (method_description) = "Client is asking to lease a FakeIP.";
}
rpc NotifyReleaseFakeIP (.CGameNetworking_ReleaseFakeIP_Notification) returns (.NoResponse) {
option (method_description) = "Client informs server it is done with the FakeIP.";
}
}