use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorMessageType, ActorType, HeroInteractStartParameters,
ReceiveMessageParameters, RenderParameters,
},
level::{solids::LevelSolids, tiles::LevelTiles},
Result, ANIMATION_TELEPORTER1, TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug)]
pub(crate) struct Specific {}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
_tiles: &mut LevelTiles,
) -> Specific {
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
general.is_in_foreground = true;
Specific {}
}
}
impl ActorInterface for Specific {
fn hero_can_interact(&self) -> bool {
true
}
fn hero_interact_start(&mut self, p: HeroInteractStartParameters) {
let other = if p.general.actor_type == ActorType::Teleporter1 {
ActorType::Teleporter2
} else {
ActorType::Teleporter1
};
p.actor_message_queue
.push_back(other, ActorMessageType::Teleport);
}
fn act(&mut self, _p: ActParameters) {}
fn render(&mut self, p: RenderParameters) -> Result<()> {
for i in 0..3 {
for j in 0..3 {
let pos = p.general.position.top_left().offset(
(j - 1) * TILE_WIDTH as i32,
(i - 2) * TILE_HEIGHT as i32,
);
let tile =
ANIMATION_TELEPORTER1 + i as usize * 3 + j as usize;
p.renderer.place_tile(tile, pos)?;
}
}
Ok(())
}
fn receive_message(&mut self, p: ReceiveMessageParameters) {
if p.message != ActorMessageType::Teleport {
return;
}
p.hero_data.position.move_to(
p.general.position.x(),
p.general.position.y() - TILE_HEIGHT as i32,
);
}
}