use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorType, RenderParameters,
},
level::{solids::LevelSolids, tiles::LevelTiles},
Result, NUMBER_100, NUMBER_1000, NUMBER_10000, NUMBER_200,
NUMBER_2000, NUMBER_500, NUMBER_5000, NUMBER_BONUS_1_LEFT,
NUMBER_BONUS_1_RIGHT, NUMBER_BONUS_2_LEFT, NUMBER_BONUS_2_RIGHT,
NUMBER_BONUS_3_LEFT, NUMBER_BONUS_3_RIGHT, NUMBER_BONUS_4_LEFT,
NUMBER_BONUS_4_RIGHT, NUMBER_BONUS_5_LEFT, NUMBER_BONUS_5_RIGHT,
NUMBER_BONUS_6_LEFT, NUMBER_BONUS_6_RIGHT, NUMBER_BONUS_7_LEFT,
NUMBER_BONUS_7_RIGHT, TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug)]
pub(crate) struct Specific {
tile: usize,
countdown: usize,
}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
_tiles: &mut LevelTiles,
) -> Specific {
general.is_in_foreground = true;
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
general.acts_while_invisible = true;
let tile = match general.actor_type {
ActorType::Score100 => NUMBER_100,
ActorType::Score200 => NUMBER_200,
ActorType::Score500 => NUMBER_500,
ActorType::Score1000 => NUMBER_1000,
ActorType::Score2000 => NUMBER_2000,
ActorType::Score5000 => NUMBER_5000,
ActorType::Score10000 => NUMBER_10000,
ActorType::ScoreBonus1Left => NUMBER_BONUS_1_LEFT,
ActorType::ScoreBonus1Right => NUMBER_BONUS_1_RIGHT,
ActorType::ScoreBonus2Left => NUMBER_BONUS_2_LEFT,
ActorType::ScoreBonus2Right => NUMBER_BONUS_2_RIGHT,
ActorType::ScoreBonus3Left => NUMBER_BONUS_3_LEFT,
ActorType::ScoreBonus3Right => NUMBER_BONUS_3_RIGHT,
ActorType::ScoreBonus4Left => NUMBER_BONUS_4_LEFT,
ActorType::ScoreBonus4Right => NUMBER_BONUS_4_RIGHT,
ActorType::ScoreBonus5Left => NUMBER_BONUS_5_LEFT,
ActorType::ScoreBonus5Right => NUMBER_BONUS_5_RIGHT,
ActorType::ScoreBonus6Left => NUMBER_BONUS_6_LEFT,
ActorType::ScoreBonus6Right => NUMBER_BONUS_6_RIGHT,
ActorType::ScoreBonus7Left => NUMBER_BONUS_7_LEFT,
ActorType::ScoreBonus7Right => NUMBER_BONUS_7_RIGHT,
_ => {
unreachable!(
"Actor type {:?} added as an score \
which is not a score id",
general.actor_type
);
}
};
Specific {
tile,
countdown: 40,
}
}
}
impl ActorInterface for Specific {
fn act(&mut self, p: ActParameters) {
self.countdown -= 1;
p.general.position.y -= 1;
if self.countdown == 0
|| p.general.position.y() == -(TILE_HEIGHT as i32)
{
p.general.is_alive = false;
}
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
p.renderer
.place_tile(self.tile, p.general.position.top_left())?;
Ok(())
}
}