use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorMessageType, ActorType, HeroInteractStartParameters,
RenderParameters,
},
hero::InventoryItem,
level::{solids::LevelSolids, tiles::LevelTiles},
Result, OBJECT_ACCESS_CARD_SLOT, TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug)]
pub(crate) struct Specific {
tile: usize,
current_frame: usize,
num_frames: usize,
}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
_tiles: &mut LevelTiles,
) -> Self {
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
general.is_in_foreground = false;
Specific {
tile: OBJECT_ACCESS_CARD_SLOT,
current_frame: 0,
num_frames: 8,
}
}
}
impl ActorInterface for Specific {
fn hero_can_interact(&self) -> bool {
true
}
fn hero_interact_start(&mut self, p: HeroInteractStartParameters) {
if p.hero_data.inventory.is_set(InventoryItem::AccessCard) {
p.actor_message_queue.push_back(
ActorType::AccessCardDoor,
ActorMessageType::OpenDoor,
);
self.current_frame = 0;
self.num_frames = 1;
self.tile = OBJECT_ACCESS_CARD_SLOT + 8;
p.hero_data.inventory.unset(InventoryItem::AccessCard);
} else {
p.info_message_queue
.push_back("You don't have the access card\n".to_string());
}
}
fn act(&mut self, _p: ActParameters) {
self.current_frame += 1;
self.current_frame %= self.num_frames;
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
p.renderer.place_tile(
self.tile + self.current_frame,
p.general.position.top_left(),
)?;
Ok(())
}
}