use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorType, RenderParameters,
},
level::{solids::LevelSolids, tiles::LevelTiles},
Result, ANIMATION_BOMB, TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug, PartialEq)]
pub(crate) struct Specific {
tile: usize,
current_frame: usize,
num_frames: usize,
counter: u32,
explode_left: bool,
explode_right: bool,
explode_threshold: u32,
num_flames: u32,
}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
_tiles: &mut LevelTiles,
) -> Self {
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
general.acts_while_invisible = true;
Specific {
tile: ANIMATION_BOMB,
current_frame: 0,
num_frames: 2,
counter: 0,
explode_left: true,
explode_right: true,
explode_threshold: 12,
num_flames: 4,
}
}
}
impl ActorInterface for Specific {
fn act(&mut self, p: ActParameters) {
self.current_frame += 1;
self.current_frame %= self.num_frames;
self.counter += 1;
if self.counter < self.explode_threshold {
} else if self.counter < self.explode_threshold + self.num_flames {
let distance = self.counter - self.explode_threshold;
if self.explode_left {
let space_is_free = !p.solids.get(
p.general.position.x() as u32 / TILE_WIDTH - distance,
p.general.position.y() as u32 / TILE_HEIGHT,
);
let space_has_solid_below = p.solids.get(
p.general.position.x() as u32 / TILE_WIDTH - distance,
p.general.position.y() as u32 / TILE_HEIGHT + 1,
);
if space_is_free && space_has_solid_below {
p.actor_adder.add_actor(
ActorType::BombFire,
p.general
.position
.top_left()
.offset(-((distance * TILE_WIDTH) as i32), 0),
);
} else {
self.explode_left = false;
}
}
if self.explode_right {
let space_is_free = !p.solids.get(
p.general.position.x() as u32 / TILE_WIDTH + distance,
p.general.position.y() as u32 / TILE_HEIGHT,
);
let space_has_solid_below = p.solids.get(
p.general.position.x() as u32 / TILE_WIDTH + distance,
p.general.position.y() as u32 / TILE_HEIGHT + 1,
);
if space_is_free && space_has_solid_below {
p.actor_adder.add_actor(
ActorType::BombFire,
p.general
.position
.top_left()
.offset((distance * TILE_WIDTH) as i32, 0),
);
} else {
self.explode_right = false;
}
}
} else {
p.general.is_alive = false;
}
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
if self.counter < self.explode_threshold {
p.renderer.place_tile(
self.tile + self.current_frame,
p.general.position.top_left(),
)?;
}
Ok(())
}
}