use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorType, HeroTouchEndParameters, HeroTouchStartParameters,
RenderParameters,
},
level::{solids::LevelSolids, tiles::LevelTiles},
Result, ANIMATION_BOMBFIRE, ANIMATION_EXPLOSION, ANIMATION_ROBOT,
OBJECT_DUSTCLOUD, OBJECT_STEAM, TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug)]
pub(crate) struct Specific {
tile: usize,
current_frame: usize,
num_frames: usize,
can_hurt_hero: bool,
replaced_by: Option<ActorType>,
}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
_tiles: &mut LevelTiles,
) -> Specific {
general.is_in_foreground = false;
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
general.acts_while_invisible = true;
let (tile, num_frames, can_hurt_hero, replaced_by) = match general
.actor_type
{
ActorType::BombFire => (ANIMATION_BOMBFIRE, 6, true, None),
ActorType::Explosion => (ANIMATION_EXPLOSION, 6, false, None),
ActorType::DustCloud => (OBJECT_DUSTCLOUD, 5, false, None),
ActorType::Steam => (OBJECT_STEAM, 5, false, None),
ActorType::RobotDisappearing => {
(ANIMATION_ROBOT + 3, 7, false, Some(ActorType::Explosion))
}
_ => {
unreachable!(
"Actor type {:?} added as an animation \
which is not an animation id",
general.actor_type
);
}
};
Specific {
tile,
current_frame: 0,
num_frames,
can_hurt_hero,
replaced_by,
}
}
}
impl ActorInterface for Specific {
fn act(&mut self, p: ActParameters) {
self.current_frame += 1;
if self.current_frame == self.num_frames {
p.general.is_alive = false;
if let Some(successor) = self.replaced_by {
p.actor_adder
.add_actor(successor, p.general.position.top_left());
}
}
}
fn hero_touch_start(&mut self, p: HeroTouchStartParameters) {
if self.can_hurt_hero {
p.general.hurts_hero = true;
}
}
fn hero_touch_end(&mut self, p: HeroTouchEndParameters) {
p.general.hurts_hero = false;
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
p.renderer.place_tile(
self.tile + self.current_frame,
p.general.position.top_left(),
)?;
Ok(())
}
}