use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorMessageType, ReceiveMessageParameters, RenderParameters,
},
level::{solids::LevelSolids, tiles::LevelTiles},
Result, OBJECT_DOOR, TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug, PartialEq, Eq)]
enum State {
Closed,
Opening,
Open,
}
#[derive(Debug)]
pub(crate) struct Specific {
tile: usize,
counter: usize,
state: State,
}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
_tiles: &mut LevelTiles,
) -> Specific {
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
Specific {
tile: OBJECT_DOOR,
counter: 0,
state: State::Closed,
}
}
}
impl ActorInterface for Specific {
fn act(&mut self, p: ActParameters) {
match self.state {
State::Closed => {}
State::Opening => {
if self.counter == 0 {
p.solids.set(
p.general.position.x() as u32 / TILE_WIDTH,
p.general.position.y() as u32 / TILE_HEIGHT,
false,
);
}
self.counter += 1;
if self.counter == 8 {
self.state = State::Open;
p.general.is_alive = false;
}
}
State::Open => {}
}
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
p.renderer.place_tile(
self.tile + self.counter,
p.general.position.top_left(),
)?;
Ok(())
}
fn receive_message(&mut self, p: ReceiveMessageParameters) {
if p.message != ActorMessageType::OpenDoor {
return;
}
self.state = State::Opening;
}
}