use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorMessageType, ReceiveMessageParameters, RenderParameters,
},
level::{solids::LevelSolids, tiles::LevelTiles},
Result, OBJECT_LASERBEAM, TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug)]
pub(crate) struct Specific {
tile: usize,
current_frame: usize,
num_frames: usize,
}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
_tiles: &mut LevelTiles,
) -> Self {
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
general.is_in_foreground = false;
Specific {
tile: OBJECT_LASERBEAM,
current_frame: 0,
num_frames: 4,
}
}
}
impl ActorInterface for Specific {
fn act(&mut self, _p: ActParameters) {
self.current_frame += 1;
self.current_frame %= self.num_frames;
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
p.renderer.place_tile(
self.tile + self.current_frame,
p.general.position.top_left(),
)?;
Ok(())
}
fn receive_message(&mut self, p: ReceiveMessageParameters) {
if p.message != ActorMessageType::OpenDoor {
return;
}
let x = p.general.position.x() as u32 / TILE_WIDTH;
let y = p.general.position.y() as u32 / TILE_HEIGHT;
p.solids.set(x, y, false);
p.general.is_alive = false;
}
}