use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorType, HeroTouchEndParameters, HeroTouchStartParameters,
RenderParameters,
},
level::{solids::LevelSolids, tiles::LevelTiles},
Result, OBJECT_SPIKE, OBJECT_SPIKES_DOWN, OBJECT_SPIKES_UP,
TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug)]
pub(crate) struct Specific {
touching_hero: bool,
}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
tiles: &mut LevelTiles,
) -> Specific {
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
general.is_in_foreground = true;
let x = general.position.x() as u32 / TILE_WIDTH;
let y = general.position.y() as u32 / TILE_HEIGHT;
match general.actor_type {
ActorType::SpikesUp | ActorType::Spike => {
tiles.copy_from_to(x, y - 1, x, y);
}
ActorType::SpikesDown => {
tiles.copy_from_to(x, y + 1, x, y);
}
_ => unreachable!(),
}
Specific {
touching_hero: false,
}
}
}
impl ActorInterface for Specific {
fn act(&mut self, _p: ActParameters) {}
fn hero_touch_start(&mut self, p: HeroTouchStartParameters) {
p.general.hurts_hero = true;
self.touching_hero = true;
}
fn hero_touch_end(&mut self, p: HeroTouchEndParameters) {
p.general.hurts_hero = false;
self.touching_hero = false;
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
let tile = match p.general.actor_type {
ActorType::SpikesUp => OBJECT_SPIKES_UP,
ActorType::SpikesDown => OBJECT_SPIKES_DOWN,
ActorType::Spike if self.touching_hero => OBJECT_SPIKE + 1,
ActorType::Spike => OBJECT_SPIKE,
_ => unreachable!(),
};
p.renderer.place_tile(tile, p.general.position.top_left())?;
Ok(())
}
}