use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorType, HeroTouchStartParameters, RenderParameters,
},
level::{solids::LevelSolids, tiles::LevelTiles},
Result, ANIMATION_SODAFLY, HALFTILE_HEIGHT, TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug)]
pub(crate) struct Specific {}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
_tiles: &mut LevelTiles,
) -> Specific {
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
Specific {}
}
}
impl ActorInterface for Specific {
fn hero_touch_start(&mut self, p: HeroTouchStartParameters) {
p.hero_data.score.add(1000);
p.actor_adder.add_actor(
ActorType::Score1000,
p.general.position.top_left(),
);
p.general.is_alive = false;
}
fn act(&mut self, p: ActParameters) {
p.general.position.offset(0, -(HALFTILE_HEIGHT as i32));
if p.solids.get(
p.general.position.x() as u32 / TILE_WIDTH,
p.general.position.y() as u32 / TILE_HEIGHT,
) {
p.actor_adder.add_actor(
ActorType::Explosion,
p.general.position.top_left(),
);
p.general.is_alive = false;
}
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
let tile = ANIMATION_SODAFLY
+ ((p.general.position.y() as usize
/ HALFTILE_HEIGHT as usize)
% 4);
p.renderer.place_tile(tile, p.general.position.top_left())?;
Ok(())
}
}