use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorMessageType, ActorType, HeroInteractStartParameters,
RenderParameters,
},
hero::InventoryItem,
level::{solids::LevelSolids, tiles::LevelTiles},
Result, OBJECT_GLOVE_SLOT, TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug)]
enum State {
Idle,
Shooting,
Expanded,
}
#[derive(Debug)]
pub(crate) struct Specific {
tile: usize,
current_frame: usize,
num_frames: usize,
state: State,
countdown: usize,
}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
_tiles: &mut LevelTiles,
) -> Specific {
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
general.is_in_foreground = false;
Specific {
tile: OBJECT_GLOVE_SLOT,
current_frame: 0,
num_frames: 4,
state: State::Idle,
countdown: 0,
}
}
}
impl ActorInterface for Specific {
fn hero_can_interact(&self) -> bool {
true
}
fn hero_interact_start(&mut self, p: HeroInteractStartParameters) {
match self.state {
State::Idle => {
if p.hero_data.inventory.is_set(InventoryItem::Glove) {
p.actor_message_queue.push_back(
ActorType::ExpandingFloor,
ActorMessageType::Expand,
);
self.state = State::Expanded;
} else {
self.state = State::Shooting;
self.countdown = 20;
}
}
State::Shooting => {}
State::Expanded => {}
}
}
fn act(&mut self, p: ActParameters) {
match self.state {
State::Idle => {
self.current_frame += 1;
self.current_frame %= self.num_frames;
}
State::Shooting => {
self.current_frame += 1;
self.current_frame %= self.num_frames;
self.countdown -= 1;
if self.countdown % 4 == 0 {
p.actor_adder.add_actor(
ActorType::HostileShotRight,
p.general.position.top_left(),
);
} else if self.countdown % 4 == 2 {
p.actor_adder.add_actor(
ActorType::HostileShotLeft,
p.general.position.top_left(),
);
}
if self.countdown == 0 {
self.state = State::Idle;
}
}
State::Expanded => {}
}
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
let adder = if self.current_frame == 0 { 0 } else { 1 };
let mut pos = p.general.position.top_left();
p.renderer.place_tile(self.tile + adder, pos)?;
pos.x -= TILE_WIDTH as i32;
p.renderer.place_tile(self.tile + 2, pos)?;
pos.x += 2 * TILE_WIDTH as i32;
p.renderer.place_tile(self.tile + 3, pos)?;
Ok(())
}
}