use crate::{
actor::{
ActParameters, ActorCreateInterface, ActorData, ActorInterface,
ActorType, HeroTouchStartParameters, RenderParameters,
},
level::{solids::LevelSolids, tiles::LevelTiles},
Result, ANIMATION_MINE, HALFTILE_HEIGHT, TILE_HEIGHT, TILE_WIDTH,
};
#[derive(Debug)]
pub(crate) struct Specific {
tile: usize,
touching_hero: u8,
}
impl ActorCreateInterface for Specific {
fn create(
general: &mut ActorData,
_solids: &mut LevelSolids,
_tiles: &mut LevelTiles,
) -> Specific {
general.position.resize(TILE_WIDTH, TILE_HEIGHT);
Specific {
tile: ANIMATION_MINE,
touching_hero: 0,
}
}
}
impl ActorInterface for Specific {
fn hero_touch_start(&mut self, p: HeroTouchStartParameters) {
p.general.hurts_hero = true;
self.touching_hero = 1;
}
fn act(&mut self, p: ActParameters) {
if !p.solids.get(
p.general.position.x() as u32 / TILE_WIDTH,
p.general.position.y() as u32 / TILE_HEIGHT + 1,
) {
p.general.position.offset(0, HALFTILE_HEIGHT as i32);
}
match self.touching_hero {
1 => self.touching_hero += 1,
2 => {
p.general.hurts_hero = false;
p.general.is_alive = false;
p.actor_adder.add_actor(
ActorType::BombFire,
p.general.position.top_left(),
);
}
_ => {}
}
}
fn render(&mut self, p: RenderParameters) -> Result<()> {
p.renderer
.place_tile(self.tile, p.general.position.top_left())?;
Ok(())
}
}