use super::*;
pub(crate) const RANGERS: Card = Card {
name: Name::Rangers,
suit: Suit::Army,
strength: 5,
adder: None,
wild: None,
modifier: None,
immunity: Some(rangers_immunity),
blanks: None,
bonus: Some(rangers_bonus),
penalty: None,
};
pub(crate) fn rangers_bonus(hand: &ScoringHand) -> i16 {
10 * hand.number_of_suit(Suit::Land)
}
pub(crate) fn rangers_immunity(immunity: &mut CardCollection) {
*immunity += Suit::Army;
}