use super::*;
pub(crate) const FORGE: Card = Card {
name: Name::Forge,
suit: Suit::Flame,
strength: 9,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(forge_bonus),
penalty: None,
};
pub(crate) fn forge_bonus(hand: &ScoringHand) -> i16 {
9 * (hand.number_of_suit(Suit::Weapon) + hand.number_of_suit(Suit::Artifact))
}