use super::*;
pub(crate) const ELVEN_ARCHERS: Card = Card {
name: Name::ElvenArchers,
suit: Suit::Army,
strength: 10,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(elven_archers_bonus),
penalty: None,
};
pub(crate) fn elven_archers_bonus(hand: &ScoringHand) -> i16 {
if hand.number_of_suit(Suit::Weather) == 0 {
5
} else {
0
}
}