use super::*;
pub(crate) const FOREST: Card = Card {
name: Name::Forest,
suit: Suit::Land,
strength: 7,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(forest_bonus),
penalty: None,
};
pub(crate) fn forest_bonus(hand: &ScoringHand) -> i16 {
12 * (hand.number_of_suit(Suit::Beast) +
(hand.contains_name(Name::ElvenArchers) as i16))
}