use super::*;
pub(crate) const AIR_ELEMENTAL: Card = Card {
name: Name::AirElemental,
suit: Suit::Weather,
strength: 4,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(air_elemental_bonus),
penalty: None,
};
pub(crate) fn air_elemental_bonus(hand: &ScoringHand) -> i16 {
15 * (hand.number_of_suit(Suit::Weather) - 1)
}