use super::*;
pub(crate) const LIGHTNING: Card = Card {
name: Name::Lightning,
suit: Suit::Flame,
strength: 11,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(lightning_bonus),
penalty: None,
};
pub(crate) fn lightning_bonus(hand: &ScoringHand) -> i16 {
if hand.contains_name(Name::Rainstorm) {
30
} else {
0
}
}