use super::*;
pub(crate) const PRINCESS: Card = Card {
name: Name::Princess,
suit: Suit::Leader,
strength: 2,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(princess_bonus),
penalty: None,
};
pub(crate) fn princess_bonus(hand: &ScoringHand) -> i16 {
let mut bonus: i16 = 0;
bonus += 8 * hand.number_of_suit(Suit::Army);
bonus += 8 * hand.number_of_suit(Suit::Wizard);
bonus += 8 * (hand.number_of_suit(Suit::Leader) - 1);
bonus
}