use super::*;
pub(crate) const BEASTMASTER: Card = Card {
name: Name::Beastmaster,
suit: Suit::Wizard,
strength: 9,
adder: None,
wild: None,
modifier: Some(beastmaster_modifier),
immunity: None,
blanks: None,
bonus: Some(beastmaster_bonus),
penalty: None,
};
pub(crate) fn beastmaster_modifier(hand: &Vec<Card>) -> Vec<Vec<Card>> {
vec![hand
.iter()
.map(|card| {
if card.suit == Suit::Beast {
Card {
blanks: None,
penalty: None,
..*card
}
} else {
*card
}
})
.collect::<Vec<Card>>()]
}
pub(crate) fn beastmaster_bonus(hand: &ScoringHand) -> i16 {
9 * hand.number_of_suit(Suit::Beast)
}