use super::*;
pub(crate) const BELL_TOWER: Card = Card {
name: Name::BellTower,
suit: Suit::Land,
strength: 8,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(bell_tower_bonus),
penalty: None,
};
pub(crate) fn bell_tower_bonus(hand: &ScoringHand) -> i16 {
if hand.number_of_suit(Suit::Wizard) > 0 {
15
} else {
0
}
}