use super::*;
pub(crate) const CANDLE: Card = Card {
name: Name::Candle,
suit: Suit::Flame,
strength: 2,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(candle_bonus),
penalty: None,
};
pub(crate) fn candle_bonus(hand: &ScoringHand) -> i16 {
if hand.contains_name(Name::BookOfChanges) &&
hand.contains_name(Name::BellTower) &&
hand.number_of_suit(Suit::Wizard) > 0 {
100
} else {
0
}
}