Structs§
- Device
Memory View Api - Device
Memory ViewO - NilRenderer
Backend Api - Renderer
Api - Renderer
BackendI - Renderer
BackendO - Renderer
Backend Resource AllocatorI - Renderer
Begin StatisticsT - Renderer
Bindless AccessorT - Renderer
Bottom Level Acceleration Structure DescT - Renderer
Buffer DescT - Renderer
Build Acceleration StructureT - Renderer
Clear ValueT Color - Renderer
Clear ValueT Depth Stencil - Renderer
Command Buffer - Renderer
Command Buffer Api - Renderer
Command BufferO - Renderer
Command Buffer Pool Api - Renderer
Command Buffer PoolO - Renderer
Command Buffer Sort Api - Renderer
CommandsT - Renderer
Compute InfoT - Renderer
Copy BufferT - Renderer
Copy ImageT - Renderer
Device Memory AllocatorI - Renderer
Device MemoryO - Renderer
Dispatch CommandT - Renderer
Dispatch Indirect CommandT - Renderer
Draw Call InfoT - Renderer
Draw CommandT - Renderer
Draw Indexed CommandT - Renderer
Draw Indirect CommandT - Renderer
EndStatisticsT - Renderer
Fill Buffer CommandT - Renderer
Geometry Aabb DescT - Renderer
Geometry DescT - Renderer
Geometry Triangle DescT - Renderer
Handle Aspect PairT - Renderer
HandleT - Renderer
Image DescT - Renderer
Image ExtentT - Renderer
Image OffsetT - Renderer
Image Subresource LayersT - Renderer
Image ViewT - Renderer
Index Buffer BindT - Renderer
Init Api - Renderer
Memory Block PoolO - Renderer
Memory Statistics AllocationT - Renderer
Memory Statistics AllocatorT - Renderer
Queue BindT - Renderer
RayTracing Pipeline DescT - Renderer
Read BufferT - Renderer
Read ImageT - Renderer
Render Pass Bind Render TargetT - Renderer
Render Pass BindT - Renderer
Resize BufferT - Renderer
Resource Barrier HeaderT - Renderer
Resource BarrierT - Renderer
Resource BarrierT Bindgen Ty1Bindgen Ty1 - Renderer
Resource BarrierT Bindgen Ty1Bindgen Ty2 - Renderer
Resource Bind PointT - Renderer
Resource Command Buffer Api - Renderer
Resource Command BufferO - Renderer
Resource Command Buffer Pool Api - Renderer
Resource Command Buffer PoolO - Renderer
Resource CommandsT - Renderer
SamplerT - Renderer
SchedulingT - Renderer
SetArray ResourcesT - Renderer
SetResourceT - Renderer
SetScissor RectsT - Renderer
SetScissor RectsT Bindgen Ty1 - Renderer
SetViewportsT - Renderer
SetViewportsT Bindgen Ty1 - Renderer
Shader Binding Table DescT - Renderer
Shader BlobT - Renderer
Shader Compiler Api - Renderer
Shader CompilerI - Renderer
Shader CompilerO - Renderer
Shader HeaderT - Renderer
Shader InfoT - Renderer
Shader Push ConstantsT - Renderer
Shader Resource BindersT - Renderer
Shader State Override BlocksT - Renderer
Shader State OverrideT - Renderer
ShaderT - Renderer
State Value PairT - Renderer
StatisticsT - Renderer
Swap ChainO - Renderer
TopLevel Acceleration Structure DescT - Renderer
TopLevel Acceleration Structure InstanceT - Renderer
Trace CallT - Renderer
Update Buffer CommandT - Renderer
Update Image CommandT - TtIdT
Bindgen Ty1Bindgen Ty1 - Window
Platform DataO - __
Bindgen Bitfield Unit
Constants§
- TM_
DEVICE_ MEMORY_ VIEW_ API_ VERSION - TM_
NIL_ RENDERER_ BACKEND_ API_ VERSION - TM_
NIL_ RENDER_ BACKEND_ INTERFACE_ HASH - TM_
RENDERER_ ACCELERATION_ STRUCTURE_ BUILD_ ALLOW_ COMPACTION - TM_
RENDERER_ ACCELERATION_ STRUCTURE_ BUILD_ ALLOW_ UPDATES - TM_
RENDERER_ ACCELERATION_ STRUCTURE_ BUILD_ PREFER_ FAST_ BUILD - TM_
RENDERER_ ACCELERATION_ STRUCTURE_ BUILD_ PREFER_ FAST_ TRACE - TM_
RENDERER_ ACCELERATION_ STRUCTURE_ BUILD_ PREFER_ LOW_ MEMORY - TM_
RENDERER_ ACCELERATION_ STRUCTURE_ TYPE_ BOTTOM_ LEVEL - TM_
RENDERER_ ACCELERATION_ STRUCTURE_ TYPE_ TOP_ LEVEL - TM_
RENDERER_ ADDRESS_ MODE_ CLAMP - TM_
RENDERER_ ADDRESS_ MODE_ CLAMP_ BORDER_ COLOR - TM_
RENDERER_ ADDRESS_ MODE_ MAX_ VALUES - TM_
RENDERER_ ADDRESS_ MODE_ MIRROR_ CLAMP - TM_
RENDERER_ ADDRESS_ MODE_ MIRROR_ WRAP - TM_
RENDERER_ ADDRESS_ MODE_ WRAP - TM_
RENDERER_ API_ VERSION - TM_
RENDERER_ BACKEND_ I_ VERSION - TM_
RENDERER_ BLEND_ FACTOR_ CONSTANT_ ALPHA - TM_
RENDERER_ BLEND_ FACTOR_ CONSTANT_ COLOR - TM_
RENDERER_ BLEND_ FACTOR_ DESTINATION_ ALPHA - TM_
RENDERER_ BLEND_ FACTOR_ DESTINATION_ COLOR - TM_
RENDERER_ BLEND_ FACTOR_ MAX_ VALUES - TM_
RENDERER_ BLEND_ FACTOR_ ONE - TM_
RENDERER_ BLEND_ FACTOR_ ONE_ MINUS_ CONSTANT_ ALPHA - TM_
RENDERER_ BLEND_ FACTOR_ ONE_ MINUS_ CONSTANT_ COLOR - TM_
RENDERER_ BLEND_ FACTOR_ ONE_ MINUS_ DESTINATION_ ALPHA - TM_
RENDERER_ BLEND_ FACTOR_ ONE_ MINUS_ DESTINATION_ COLOR - TM_
RENDERER_ BLEND_ FACTOR_ ONE_ MINUS_ SOURC E1_ ALPHA - TM_
RENDERER_ BLEND_ FACTOR_ ONE_ MINUS_ SOURC E1_ COLOR - TM_
RENDERER_ BLEND_ FACTOR_ ONE_ MINUS_ SOURCE_ ALPHA - TM_
RENDERER_ BLEND_ FACTOR_ ONE_ MINUS_ SOURCE_ COLOR - TM_
RENDERER_ BLEND_ FACTOR_ SOURC E1_ ALPHA - TM_
RENDERER_ BLEND_ FACTOR_ SOURC E1_ COLOR - TM_
RENDERER_ BLEND_ FACTOR_ SOURCE_ ALPHA - TM_
RENDERER_ BLEND_ FACTOR_ SOURCE_ ALPHA_ SATURATE - TM_
RENDERER_ BLEND_ FACTOR_ SOURCE_ COLOR - TM_
RENDERER_ BLEND_ FACTOR_ ZERO - TM_
RENDERER_ BLEND_ OP_ ADD - TM_
RENDERER_ BLEND_ OP_ MAX - TM_
RENDERER_ BLEND_ OP_ MAX_ VALUES - TM_
RENDERER_ BLEND_ OP_ MIN - TM_
RENDERER_ BLEND_ OP_ REVERSE_ SUBTRACT - TM_
RENDERER_ BLEND_ OP_ SUBTRACT - TM_
RENDERER_ BLEND_ STATE_ LOGICAL_ OPERATION - TM_
RENDERER_ BLEND_ STATE_ LOGICAL_ OPERATION_ ENABLE - TM_
RENDERER_ BLEND_ STATE_ MAX_ STATES - TM_
RENDERER_ BLEND_ STATE_ RENDER_ TARGET_ 0 - TM_
RENDERER_ BLEND_ STATE_ RENDER_ TARGET_ 1 - TM_
RENDERER_ BLEND_ STATE_ RENDER_ TARGET_ 2 - TM_
RENDERER_ BLEND_ STATE_ RENDER_ TARGET_ 3 - TM_
RENDERER_ BLEND_ STATE_ RENDER_ TARGET_ 4 - TM_
RENDERER_ BLEND_ STATE_ RENDER_ TARGET_ 5 - TM_
RENDERER_ BLEND_ STATE_ RENDER_ TARGET_ 6 - TM_
RENDERER_ BLEND_ STATE_ RENDER_ TARGET_ 7 - TM_
RENDERER_ BLEND_ WRITE_ MASK_ ALPHA - TM_
RENDERER_ BLEND_ WRITE_ MASK_ BLUE - TM_
RENDERER_ BLEND_ WRITE_ MASK_ BLUE_ ALPHA - TM_
RENDERER_ BLEND_ WRITE_ MASK_ DISABLED - TM_
RENDERER_ BLEND_ WRITE_ MASK_ GREEN - TM_
RENDERER_ BLEND_ WRITE_ MASK_ GREEN_ ALPHA - TM_
RENDERER_ BLEND_ WRITE_ MASK_ GREEN_ BLUE - TM_
RENDERER_ BLEND_ WRITE_ MASK_ GREEN_ BLUE_ ALPHA - TM_
RENDERER_ BLEND_ WRITE_ MASK_ MAX_ VALUES - TM_
RENDERER_ BLEND_ WRITE_ MASK_ RED - TM_
RENDERER_ BLEND_ WRITE_ MASK_ RED_ ALPHA - TM_
RENDERER_ BLEND_ WRITE_ MASK_ RED_ BLUE - TM_
RENDERER_ BLEND_ WRITE_ MASK_ RED_ BLUE_ ALPHA - TM_
RENDERER_ BLEND_ WRITE_ MASK_ RED_ GREEN - TM_
RENDERER_ BLEND_ WRITE_ MASK_ RED_ GREEN_ ALPHA - TM_
RENDERER_ BLEND_ WRITE_ MASK_ RED_ GREEN_ BLUE - TM_
RENDERER_ BLEND_ WRITE_ MASK_ RED_ GREEN_ BLUE_ ALPHA - TM_
RENDERER_ BORDER_ COLOR_ FLOAT_ OPAQUE_ BLACK - TM_
RENDERER_ BORDER_ COLOR_ FLOAT_ OPAQUE_ WHITE - TM_
RENDERER_ BORDER_ COLOR_ FLOAT_ TRANSPARENT_ BLACK - TM_
RENDERER_ BORDER_ COLOR_ INT_ OPAQUE_ BLACK - TM_
RENDERER_ BORDER_ COLOR_ INT_ OPAQUE_ WHITE - TM_
RENDERER_ BORDER_ COLOR_ INT_ TRANSPARENT_ BLACK - TM_
RENDERER_ BORDER_ COLOR_ MAX_ VALUES - TM_
RENDERER_ BUFFER_ USAGE_ ACCELERATION_ STRUCTURE - TM_
RENDERER_ BUFFER_ USAGE_ INDEX - TM_
RENDERER_ BUFFER_ USAGE_ INDIRECT - TM_
RENDERER_ BUFFER_ USAGE_ STORAGE - TM_
RENDERER_ BUFFER_ USAGE_ UAV - TM_
RENDERER_ BUFFER_ USAGE_ UNIFORM - TM_
RENDERER_ BUFFER_ USAGE_ UPDATABLE - TM_
RENDERER_ BUFFER_ USAGE_ VERTEX - TM_
RENDERER_ COMMAND_ BEGIN_ STATISTICS - TM_
RENDERER_ COMMAND_ BIND_ QUEUE - TM_
RENDERER_ COMMAND_ BIND_ RENDER_ PASS - TM_
RENDERER_ COMMAND_ BUFFER_ API_ VERSION - TM_
RENDERER_ COMMAND_ BUFFER_ POOL_ API_ VERSION - TM_
RENDERER_ COMMAND_ BUFFER_ SORT_ API_ VERSION - TM_
RENDERER_ COMMAND_ COMPUTE - TM_
RENDERER_ COMMAND_ COPY_ BUFFER - TM_
RENDERER_ COMMAND_ COPY_ IMAGE - TM_
RENDERER_ COMMAND_ DRAW_ CALL - TM_
RENDERER_ COMMAND_ END_ STATISTICS - TM_
RENDERER_ COMMAND_ READ_ BUFFER - TM_
RENDERER_ COMMAND_ READ_ IMAGE - TM_
RENDERER_ COMMAND_ SET_ SCISSOR_ RECTS - TM_
RENDERER_ COMMAND_ SET_ VIEWPORTS - TM_
RENDERER_ COMMAND_ TRACE - TM_
RENDERER_ COMMAND_ TRANSITION_ RESOURCES - TM_
RENDERER_ COMPARE_ OP_ EQUAL - TM_
RENDERER_ COMPARE_ OP_ GREATER - TM_
RENDERER_ COMPARE_ OP_ GREATER_ OR_ EQUAL - TM_
RENDERER_ COMPARE_ OP_ LESS - TM_
RENDERER_ COMPARE_ OP_ LESS_ OR_ EQUAL - TM_
RENDERER_ COMPARE_ OP_ MAX_ VALUES - TM_
RENDERER_ COMPARE_ OP_ NEVER - TM_
RENDERER_ COMPARE_ OP_ NOT_ EQUAL - TM_
RENDERER_ COPY_ IMAGE_ FLAG_ IMAGE_ ASPECT_ STENCIL - TM_
RENDERER_ COPY_ IMAGE_ FLAG_ SUBRESOURCE - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ DEPTH_ BOUND_ MAX - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ DEPTH_ BOUND_ MIN - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ DEPTH_ BOUND_ TEST_ ENABLE - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ DEPTH_ COMPARE_ OP - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ DEPTH_ TEST_ ENABLE - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ DEPTH_ WRITE_ ENABLE - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ MAX_ STATES - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ BACK_ COMPARE_ MASK - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ BACK_ COMPARE_ OP - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ BACK_ COMPARE_ WRITE_ MASK - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ BACK_ DEPTH_ FAIL_ OP - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ BACK_ FAIL_ OP - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ BACK_ PASS_ OP - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ BACK_ REFERENCE - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ FRONT_ COMPARE_ MASK - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ FRONT_ COMPARE_ OP - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ FRONT_ COMPARE_ WRITE_ MASK - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ FRONT_ DEPTH_ FAIL_ OP - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ FRONT_ FAIL_ OP - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ FRONT_ PASS_ OP - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ FRONT_ REFERENCE - TM_
RENDERER_ DEPTH_ STENCIL_ STATE_ STENCIL_ TEST_ ENABLE - TM_
RENDERER_ DEVICE_ AFFINITY_ MASK_ ALL - TM_
RENDERER_ DISPATCH_ TYPE_ INDIRECT - TM_
RENDERER_ DISPATCH_ TYPE_ NORMAL - TM_
RENDERER_ DRAW_ TYPE_ INDEXED - TM_
RENDERER_ DRAW_ TYPE_ INDEXED_ INDIRECT - TM_
RENDERER_ DRAW_ TYPE_ NON_ INDEXED - TM_
RENDERER_ DRAW_ TYPE_ NON_ INDEXED_ INDIRECT - TM_
RENDERER_ FILTER_ LINEAR - TM_
RENDERER_ FILTER_ MAX_ VALUES - TM_
RENDERER_ FILTER_ POINT - TM_
RENDERER_ GEOMETRY_ INDEX_ TYPE_ NONE - TM_
RENDERER_ GEOMETRY_ INDEX_ TYPE_ UINT16 - TM_
RENDERER_ GEOMETRY_ INDEX_ TYPE_ UINT32 - TM_
RENDERER_ GEOMETRY_ INSTANCE_ COUNTERCLOCKWISE - TM_
RENDERER_ GEOMETRY_ INSTANCE_ DISABLE_ TRIANGLE_ CULL - TM_
RENDERER_ GEOMETRY_ INSTANCE_ FORCE_ NO_ OPQUE - TM_
RENDERER_ GEOMETRY_ INSTANCE_ FORCE_ OPAQUE - TM_
RENDERER_ GEOMETRY_ NO_ DUPLICATE_ ANY_ HIT_ INVOCATION - TM_
RENDERER_ GEOMETRY_ OPAQUE - TM_
RENDERER_ GEOMETRY_ TYPE_ AABBS - TM_
RENDERER_ GEOMETRY_ TYPE_ TRIANGLES - TM_
RENDERER_ GPU_ TIMINGS - TM_
RENDERER_ IMAGE_ ASPECT_ ADDITONAL_ VIEW - TM_
RENDERER_ IMAGE_ ASPECT_ DEFAULT - TM_
RENDERER_ IMAGE_ ASPECT_ DEPTH - TM_
RENDERER_ IMAGE_ ASPECT_ SRGB - TM_
RENDERER_ IMAGE_ ASPECT_ STENCIL - TM_
RENDERER_ IMAGE_ TYPE_ 1D - TM_
RENDERER_ IMAGE_ TYPE_ 2D - TM_
RENDERER_ IMAGE_ TYPE_ 3D - TM_
RENDERER_ IMAGE_ TYPE_ CUBE - TM_
RENDERER_ IMAGE_ TYPE_ MAX_ VIEWS - TM_
RENDERER_ IMAGE_ USAGE_ RENDER_ TARGET - TM_
RENDERER_ IMAGE_ USAGE_ UAV - TM_
RENDERER_ IMAGE_ VIEW_ TYPE_ 1D - TM_
RENDERER_ IMAGE_ VIEW_ TYPE_ 1D_ ARRAY - TM_
RENDERER_ IMAGE_ VIEW_ TYPE_ 2D - TM_
RENDERER_ IMAGE_ VIEW_ TYPE_ 2D_ ARRAY - TM_
RENDERER_ IMAGE_ VIEW_ TYPE_ 3D - TM_
RENDERER_ IMAGE_ VIEW_ TYPE_ CUBE - TM_
RENDERER_ IMAGE_ VIEW_ TYPE_ CUBE_ ARRAY - TM_
RENDERER_ IMAGE_ VIEW_ TYPE_ DEFAULT - TM_
RENDERER_ IMAGE_ VIEW_ TYPE_ MAX_ VIEWS - TM_
RENDERER_ INDEX_ TYPE_ UINT16 - TM_
RENDERER_ INDEX_ TYPE_ UINT32 - TM_
RENDERER_ INIT_ API_ VERSION - TM_
RENDERER_ LOGICAL_ OP_ AND - TM_
RENDERER_ LOGICAL_ OP_ AND_ INVERTED - TM_
RENDERER_ LOGICAL_ OP_ AND_ REVERSE - TM_
RENDERER_ LOGICAL_ OP_ CLEAR - TM_
RENDERER_ LOGICAL_ OP_ COPY - TM_
RENDERER_ LOGICAL_ OP_ COPY_ INVERTED - TM_
RENDERER_ LOGICAL_ OP_ EQUIVALENT - TM_
RENDERER_ LOGICAL_ OP_ INVERT - TM_
RENDERER_ LOGICAL_ OP_ MAX_ VALUES - TM_
RENDERER_ LOGICAL_ OP_ NAND - TM_
RENDERER_ LOGICAL_ OP_ NOR - TM_
RENDERER_ LOGICAL_ OP_ NO_ OP - TM_
RENDERER_ LOGICAL_ OP_ OR - TM_
RENDERER_ LOGICAL_ OP_ OR_ INVERTED - TM_
RENDERER_ LOGICAL_ OP_ OR_ REVERSE - TM_
RENDERER_ LOGICAL_ OP_ SET - TM_
RENDERER_ LOGICAL_ OP_ XOR - TM_
RENDERER_ MAP_ FLAGS_ CPU_ CACHED - TM_
RENDERER_ MAX_ PUSH_ CONSTANTS - TM_
RENDERER_ MAX_ QUEUE_ FENCES - TM_
RENDERER_ MAX_ RENDER_ TARGETS - TM_
RENDERER_ MAX_ RESOURCE_ BINDERS - TM_
RENDERER_ MAX_ SHADER_ STATE_ OVERRIDE_ BLOCKS - TM_
RENDERER_ MAX_ VIEWPORTS_ SCISSOR_ RECTS - TM_
RENDERER_ MEMORY_ STATISTICS_ MAX_ ALLOCATOR_ BLOCKS - TM_
RENDERER_ MIP_ MODE_ LINEAR - TM_
RENDERER_ MIP_ MODE_ MAX_ VALUES - TM_
RENDERER_ MIP_ MODE_ POINT - TM_
RENDERER_ MULTI_ MIN_ SAMPLE_ SHADING - TM_
RENDERER_ MULTI_ SAMPLE_ ALPHA_ TO_ COVERAGE_ ENABLE - TM_
RENDERER_ MULTI_ SAMPLE_ ALPHA_ TO_ ONE_ ENABLE - TM_
RENDERER_ MULTI_ SAMPLE_ MAX_ STATES - TM_
RENDERER_ MULTI_ SAMPLE_ SHADING_ ENABLE - TM_
RENDERER_ PRIMITIVE_ TYPE_ LINE_ LIST - TM_
RENDERER_ PRIMITIVE_ TYPE_ MAX_ TYPES - TM_
RENDERER_ PRIMITIVE_ TYPE_ POINT_ LIST - TM_
RENDERER_ PRIMITIVE_ TYPE_ TRIANGLE_ LIST - TM_
RENDERER_ QUEUE_ COMPUTE - TM_
RENDERER_ QUEUE_ GRAPHICS - TM_
RENDERER_ QUEUE_ TRANSFER - TM_
RENDERER_ RASTER_ STATE_ CULL_ MODE - TM_
RENDERER_ RASTER_ STATE_ DEPTH_ BIAS_ CLAMP - TM_
RENDERER_ RASTER_ STATE_ DEPTH_ BIAS_ CONSTANT_ FACTOR - TM_
RENDERER_ RASTER_ STATE_ DEPTH_ BIAS_ ENABLE - TM_
RENDERER_ RASTER_ STATE_ DEPTH_ BIAS_ SLOPE_ FACTOR - TM_
RENDERER_ RASTER_ STATE_ FRONT_ FACE - TM_
RENDERER_ RASTER_ STATE_ MAX_ STATES - TM_
RENDERER_ RASTER_ STATE_ POLYGON_ MODE - TM_
RENDERER_ RASTER_ VALUE_ CULL_ BACK - TM_
RENDERER_ RASTER_ VALUE_ CULL_ FRONT - TM_
RENDERER_ RASTER_ VALUE_ CULL_ MAX_ VALUES - TM_
RENDERER_ RASTER_ VALUE_ CULL_ NONE - TM_
RENDERER_ RASTER_ VALUE_ FRONT_ FACE_ CCW - TM_
RENDERER_ RASTER_ VALUE_ FRONT_ FACE_ CW - TM_
RENDERER_ RASTER_ VALUE_ FRONT_ FACE_ MAX_ VALUES - TM_
RENDERER_ RASTER_ VALUE_ POLYGON_ MODE_ FILL - TM_
RENDERER_ RASTER_ VALUE_ POLYGON_ MODE_ LINE - TM_
RENDERER_ RASTER_ VALUE_ POLYGON_ MODE_ MAX_ VALUES - TM_
RENDERER_ RASTER_ VALUE_ POLYGON_ MODE_ POINT - TM_
RENDERER_ READ_ IMAGE_ FLAG_ IMAGE_ ASPECT_ STENCIL - TM_
RENDERER_ READ_ IMAGE_ FLAG_ SUBRESOURCE - TM_
RENDERER_ RENDER_ TARGET_ BLEND_ STATE_ BLEND_ ENABLE - TM_
RENDERER_ RENDER_ TARGET_ BLEND_ STATE_ BLEND_ OP_ ALPHA - TM_
RENDERER_ RENDER_ TARGET_ BLEND_ STATE_ BLEND_ OP_ COLOR - TM_
RENDERER_ RENDER_ TARGET_ BLEND_ STATE_ DESTINATION_ BLEND_ FACTOR_ ALPHA - TM_
RENDERER_ RENDER_ TARGET_ BLEND_ STATE_ DESTINATION_ BLEND_ FACTOR_ COLOR - TM_
RENDERER_ RENDER_ TARGET_ BLEND_ STATE_ MAX_ STATES - TM_
RENDERER_ RENDER_ TARGET_ BLEND_ STATE_ SOURCE_ BLEND_ FACTOR_ ALPHA - TM_
RENDERER_ RENDER_ TARGET_ BLEND_ STATE_ SOURCE_ BLEND_ FACTOR_ COLOR - TM_
RENDERER_ RENDER_ TARGET_ BLEND_ STATE_ WRITE_ MASK - TM_
RENDERER_ RESOURCE_ BARRIER_ FLAG_ IMAGE_ ASPECT_ STENCIL - TM_
RENDERER_ RESOURCE_ BARRIER_ FLAG_ SUBRESOURCE - TM_
RENDERER_ RESOURCE_ BIND_ USAGE_ FLAG_ UAV - TM_
RENDERER_ RESOURCE_ COMMAND_ BUFFER_ API_ VERSION - TM_
RENDERER_ RESOURCE_ COMMAND_ BUFFER_ POOL_ API_ VERSION - TM_
RENDERER_ RESOURCE_ CREATE_ BOTTOM_ LEVEL_ ACCELERATION_ STRUCTURE - TM_
RENDERER_ RESOURCE_ CREATE_ BUFFER - TM_
RENDERER_ RESOURCE_ CREATE_ IMAGE - TM_
RENDERER_ RESOURCE_ CREATE_ IMAGE_ VIEWS - TM_
RENDERER_ RESOURCE_ CREATE_ QUEUE_ FENCE - TM_
RENDERER_ RESOURCE_ CREATE_ RAY_ TRACING_ PIPELINE - TM_
RENDERER_ RESOURCE_ CREATE_ RESOURCE_ BINDER - TM_
RENDERER_ RESOURCE_ CREATE_ SAMPLER - TM_
RENDERER_ RESOURCE_ CREATE_ SHADER - TM_
RENDERER_ RESOURCE_ CREATE_ SHADER_ BINDING_ TABLE - TM_
RENDERER_ RESOURCE_ CREATE_ SHADER_ STATE_ OVERRIDE - TM_
RENDERER_ RESOURCE_ CREATE_ TOP_ LEVEL_ ACCELERATION_ STRUCTURE - TM_
RENDERER_ RESOURCE_ DESTROY - TM_
RENDERER_ RESOURCE_ FILL_ BUFFER - TM_
RENDERER_ RESOURCE_ LOAD_ OP_ CLEAR - TM_
RENDERER_ RESOURCE_ LOAD_ OP_ DISCARD - TM_
RENDERER_ RESOURCE_ LOAD_ OP_ LOAD - TM_
RENDERER_ RESOURCE_ MAP_ CREATE_ BUFFER - TM_
RENDERER_ RESOURCE_ MAP_ CREATE_ IMAGE - TM_
RENDERER_ RESOURCE_ NUM_ COMMAND_ TYPES - TM_
RENDERER_ RESOURCE_ RESIZE_ BUFFER - TM_
RENDERER_ RESOURCE_ SET_ ARRAY_ RESOURCES - TM_
RENDERER_ RESOURCE_ SET_ RESOURCE - TM_
RENDERER_ RESOURCE_ STATE_ COMPUTE_ SHADER - TM_
RENDERER_ RESOURCE_ STATE_ COPY_ DESTINATION - TM_
RENDERER_ RESOURCE_ STATE_ COPY_ SOURCE - TM_
RENDERER_ RESOURCE_ STATE_ DOMAIN_ SHADER - TM_
RENDERER_ RESOURCE_ STATE_ GEOMETRY_ SHADER - TM_
RENDERER_ RESOURCE_ STATE_ HULL_ SHADER - TM_
RENDERER_ RESOURCE_ STATE_ INDIRECT_ ARGUMENT - TM_
RENDERER_ RESOURCE_ STATE_ PIXEL_ SHADER - TM_
RENDERER_ RESOURCE_ STATE_ PRESENT - TM_
RENDERER_ RESOURCE_ STATE_ RAY_ TRACING_ SHADER - TM_
RENDERER_ RESOURCE_ STATE_ RENDER_ TARGET - TM_
RENDERER_ RESOURCE_ STATE_ RESOURCE - TM_
RENDERER_ RESOURCE_ STATE_ UAV - TM_
RENDERER_ RESOURCE_ STATE_ VERTEX_ INPUT - TM_
RENDERER_ RESOURCE_ STATE_ VERTEX_ SHADER - TM_
RENDERER_ RESOURCE_ STORE_ OP_ DISCARD - TM_
RENDERER_ RESOURCE_ STORE_ OP_ STORE - TM_
RENDERER_ RESOURCE_ TYPE_ ACCELERATION_ STRUCTURE - TM_
RENDERER_ RESOURCE_ TYPE_ BACK_ BUFFER - TM_
RENDERER_ RESOURCE_ TYPE_ BUFFER - TM_
RENDERER_ RESOURCE_ TYPE_ IMAGE - TM_
RENDERER_ RESOURCE_ TYPE_ IMAGE_ VIEWS - TM_
RENDERER_ RESOURCE_ TYPE_ NOT_ INITIALIZED - TM_
RENDERER_ RESOURCE_ TYPE_ QUEUE_ FENCE - TM_
RENDERER_ RESOURCE_ TYPE_ RAY_ TRACING_ PIPELINE - TM_
RENDERER_ RESOURCE_ TYPE_ RESOURCE_ BINDER - TM_
RENDERER_ RESOURCE_ TYPE_ SAMPLER - TM_
RENDERER_ RESOURCE_ TYPE_ SHADER - TM_
RENDERER_ RESOURCE_ TYPE_ SHADER_ STATE_ OVERRIDE - TM_
RENDERER_ RESOURCE_ UPDATE_ BUFFER - TM_
RENDERER_ RESOURCE_ UPDATE_ IMAGE - TM_
RENDERER_ SAMPLER_ STATE_ ADDRESS_ U - TM_
RENDERER_ SAMPLER_ STATE_ ADDRESS_ V - TM_
RENDERER_ SAMPLER_ STATE_ ADDRESS_ W - TM_
RENDERER_ SAMPLER_ STATE_ ANISOTROPY_ ENABLE - TM_
RENDERER_ SAMPLER_ STATE_ BORDER_ COLOR - TM_
RENDERER_ SAMPLER_ STATE_ COMPARE_ ENABLE - TM_
RENDERER_ SAMPLER_ STATE_ COMPARE_ OP - TM_
RENDERER_ SAMPLER_ STATE_ MAG_ FILTER - TM_
RENDERER_ SAMPLER_ STATE_ MAX_ ANISOTROPY - TM_
RENDERER_ SAMPLER_ STATE_ MAX_ LOD - TM_
RENDERER_ SAMPLER_ STATE_ MAX_ STATES - TM_
RENDERER_ SAMPLER_ STATE_ MIN_ FILTER - TM_
RENDERER_ SAMPLER_ STATE_ MIN_ LOD - TM_
RENDERER_ SAMPLER_ STATE_ MIP_ LOD_ BIAS - TM_
RENDERER_ SAMPLER_ STATE_ MIP_ MODE - TM_
RENDERER_ SHADER_ SOURCE_ LANGUAGE_ HLSL - TM_
RENDERER_ SHADER_ STAGE_ ANY_ HIT - TM_
RENDERER_ SHADER_ STAGE_ CLOSEST_ HIT - TM_
RENDERER_ SHADER_ STAGE_ COMPUTE - TM_
RENDERER_ SHADER_ STAGE_ DOMAIN - TM_
RENDERER_ SHADER_ STAGE_ FLAG_ ALL - TM_
RENDERER_ SHADER_ STAGE_ FLAG_ COMPUTE - TM_
RENDERER_ SHADER_ STAGE_ FLAG_ DOMAIN - TM_
RENDERER_ SHADER_ STAGE_ FLAG_ GEOMETRY - TM_
RENDERER_ SHADER_ STAGE_ FLAG_ HULL - TM_
RENDERER_ SHADER_ STAGE_ FLAG_ PIXEL - TM_
RENDERER_ SHADER_ STAGE_ FLAG_ VERTEX - TM_
RENDERER_ SHADER_ STAGE_ GEOMETRY - TM_
RENDERER_ SHADER_ STAGE_ HULL - TM_
RENDERER_ SHADER_ STAGE_ INTERSECTION - TM_
RENDERER_ SHADER_ STAGE_ MAX - TM_
RENDERER_ SHADER_ STAGE_ MISS - TM_
RENDERER_ SHADER_ STAGE_ PIXEL - TM_
RENDERER_ SHADER_ STAGE_ RAYGEN - TM_
RENDERER_ SHADER_ STAGE_ VERTEX - TM_
RENDERER_ STATE_ BLOCK_ COMPLETE - TM_
RENDERER_ STATE_ BLOCK_ OVERRIDE - TM_
RENDERER_ STATE_ BLOCK_ TYPE_ BLEND - TM_
RENDERER_ STATE_ BLOCK_ TYPE_ DEPTH_ STENCIL - TM_
RENDERER_ STATE_ BLOCK_ TYPE_ MAX_ STATE_ BLOCK_ TYPES - TM_
RENDERER_ STATE_ BLOCK_ TYPE_ MULTI_ SAMPLE - TM_
RENDERER_ STATE_ BLOCK_ TYPE_ RASTER - TM_
RENDERER_ STATE_ BLOCK_ TYPE_ RENDER_ TARGET_ BLEND - TM_
RENDERER_ STATE_ BLOCK_ TYPE_ TESSELLATION - TM_
RENDERER_ STATE_ BLOCK_ TYPE_ TEXTURE_ SAMPLER - TM_
RENDERER_ STATE_ VALUE_ TYPE_ ADDRESS_ MODE - TM_
RENDERER_ STATE_ VALUE_ TYPE_ BLEND_ FACTOR - TM_
RENDERER_ STATE_ VALUE_ TYPE_ BLEND_ OPERATION - TM_
RENDERER_ STATE_ VALUE_ TYPE_ BLEND_ WRITE_ MASK - TM_
RENDERER_ STATE_ VALUE_ TYPE_ BOOL - TM_
RENDERER_ STATE_ VALUE_ TYPE_ BORDER_ COLOR - TM_
RENDERER_ STATE_ VALUE_ TYPE_ COMPARE_ OP - TM_
RENDERER_ STATE_ VALUE_ TYPE_ CULL - TM_
RENDERER_ STATE_ VALUE_ TYPE_ FILTER - TM_
RENDERER_ STATE_ VALUE_ TYPE_ FLOA T32 - TM_
RENDERER_ STATE_ VALUE_ TYPE_ FRONT_ FACE - TM_
RENDERER_ STATE_ VALUE_ TYPE_ LOGICAL_ OPERATION - TM_
RENDERER_ STATE_ VALUE_ TYPE_ MAX_ VALUE_ TYPES - TM_
RENDERER_ STATE_ VALUE_ TYPE_ MIP_ MODE - TM_
RENDERER_ STATE_ VALUE_ TYPE_ POLYGON_ MODE - TM_
RENDERER_ STATE_ VALUE_ TYPE_ STATE_ BLOCK - TM_
RENDERER_ STATE_ VALUE_ TYPE_ STENCIL_ OP - TM_
RENDERER_ STATE_ VALUE_ TYPE_ UINT32 - TM_
RENDERER_ STENCIL_ OP_ DEC_ CLAMP - TM_
RENDERER_ STENCIL_ OP_ DEC_ WRAP - TM_
RENDERER_ STENCIL_ OP_ INC_ CLAMP - TM_
RENDERER_ STENCIL_ OP_ INC_ WRAP - TM_
RENDERER_ STENCIL_ OP_ INVERT - TM_
RENDERER_ STENCIL_ OP_ KEEP - TM_
RENDERER_ STENCIL_ OP_ MAX_ VALUES - TM_
RENDERER_ STENCIL_ OP_ REPLACE - TM_
RENDERER_ STENCIL_ OP_ ZERO - TM_
RENDERER_ TESSELLATION_ STATE_ CONTROL_ POINTS - TM_
RENDERER_ TESSELLATION_ STATE_ MAX_ STATES - TM_
RENDERER_ VALUE_ BOOL_ FALSE - TM_
RENDERER_ VALUE_ BOOL_ MAX_ VALUES - TM_
RENDERER_ VALUE_ BOOL_ TRUE - TM_
TYPE_ HASH__ RENDERER_ BUFFER_ DESC - TM_
TYPE_ HASH__ RENDERER_ COMPUTE_ INFO_ T - TM_
TYPE_ HASH__ RENDERER_ DRAW_ CALL_ INFO_ T - TM_
TYPE_ HASH__ RENDERER_ IMAGE_ DESC - __
SAL_ H_ VERSION - __
bool_ true_ false_ are_ defined
Statics§
- __
security_ ⚠cookie - tm_
renderer_ ⚠blend_ state_ names - tm_
renderer_ ⚠blend_ state_ types - tm_
renderer_ ⚠depth_ stencil_ state_ names - tm_
renderer_ ⚠depth_ stencil_ state_ value_ types - tm_
renderer_ ⚠enum_ value_ write_ mask - tm_
renderer_ ⚠multi_ sample_ state_ names - tm_
renderer_ ⚠multi_ sample_ state_ types - tm_
renderer_ ⚠raster_ state_ names - tm_
renderer_ ⚠raster_ state_ value_ types - tm_
renderer_ ⚠raster_ value_ cull_ names - tm_
renderer_ ⚠raster_ value_ front_ face_ names - tm_
renderer_ ⚠raster_ value_ polygon_ names - tm_
renderer_ ⚠render_ target_ blend_ state_ names - tm_
renderer_ ⚠render_ target_ blend_ state_ types - tm_
renderer_ ⚠sampler_ state_ names - tm_
renderer_ ⚠sampler_ state_ types - tm_
renderer_ ⚠state_ block_ names - tm_
renderer_ ⚠tessellation_ state_ names - tm_
renderer_ ⚠tessellation_ state_ value_ types - tm_
renderer_ ⚠value_ address_ mode_ names - tm_
renderer_ ⚠value_ blend_ factor_ names - tm_
renderer_ ⚠value_ blend_ op_ names - tm_
renderer_ ⚠value_ bool_ names - tm_
renderer_ ⚠value_ border_ color_ names - tm_
renderer_ ⚠value_ compare_ op_ names - tm_
renderer_ ⚠value_ filter_ names - tm_
renderer_ ⚠value_ logical_ op_ names - tm_
renderer_ ⚠value_ mip_ mode_ names - tm_
renderer_ ⚠value_ stencil_ op_ names - tm_
renderer_ ⚠value_ write_ mask_ names
Functions§
- __
report_ ⚠gsfailure - __
security_ ⚠check_ cookie - __
security_ ⚠init_ cookie - __
va_ ⚠start - tm_
renderer_ ⚠create_ command_ buffer_ pool - tm_
renderer_ ⚠destroy_ command_ buffer_ pool
Type Aliases§
- Renderer
Acceleration Structure Build Flags - Renderer
Acceleration Structure Type - Renderer
Buffer Usage Flags - Renderer
Command - Renderer
Copy Image Flags - Renderer
Dispatch Type - Renderer
Draw Type - Renderer
Geometry Flags - Renderer
Geometry Index Type - Renderer
Geometry Instance Flags - Renderer
Geometry Type - Renderer
Image Aspect - Renderer
Image Type - Renderer
Image Usage Flags - Renderer
Image View Type - Renderer
Index Type - Renderer
MapFlags - Renderer
Primitive Type - Renderer
Queue - Renderer
Read Image Flags - Renderer
Resource - Renderer
Resource Barrier Flag - Renderer
Resource Bind Usage Flag - Renderer
Resource Load Op - Renderer
Resource State - Renderer
Resource Store Op - Renderer
Resource Type - Renderer
Shader Stage - Renderer
Shader Stage Flag - Renderer
State Block Type - Renderer
State Value Type - Renderer
Statistics Flags - __
vcrt_ bool - _bindgen_
ty_ 1 - _bindgen_
ty_ 2 - _bindgen_
ty_ 3 - _bindgen_
ty_ 4 - _bindgen_
ty_ 5 - _bindgen_
ty_ 6 - _bindgen_
ty_ 7 - _bindgen_
ty_ 8 - _bindgen_
ty_ 9 - _bindgen_
ty_ 10 - _bindgen_
ty_ 11 - _bindgen_
ty_ 12 - _bindgen_
ty_ 13 - _bindgen_
ty_ 14 - _bindgen_
ty_ 15 - _bindgen_
ty_ 16 - _bindgen_
ty_ 17 - _bindgen_
ty_ 18 - _bindgen_
ty_ 19 - _bindgen_
ty_ 20 - _bindgen_
ty_ 21 - _bindgen_
ty_ 22 - _bindgen_
ty_ 23 - _bindgen_
ty_ 24 - _bindgen_
ty_ 25 - _bindgen_
ty_ 26 - _bindgen_
ty_ 27