#[repr(C)]pub struct RendererHandleT {
pub resource: u32,
pub bindless_srv: u32,
pub bindless_uav: u32,
}
Fields§
§resource: u32
§bindless_srv: u32
§bindless_uav: u32
Trait Implementations§
Source§impl Clone for RendererHandleT
impl Clone for RendererHandleT
Source§fn clone(&self) -> RendererHandleT
fn clone(&self) -> RendererHandleT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for RendererHandleT
impl Default for RendererHandleT
Source§fn default() -> RendererHandleT
fn default() -> RendererHandleT
Returns the “default value” for a type. Read more
impl Copy for RendererHandleT
Auto Trait Implementations§
impl Freeze for RendererHandleT
impl RefUnwindSafe for RendererHandleT
impl Send for RendererHandleT
impl Sync for RendererHandleT
impl Unpin for RendererHandleT
impl UnwindSafe for RendererHandleT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more