#[repr(C)]pub struct RendererSchedulingT {
pub wait_queue_fences: [RendererHandleT; 4],
pub wait_device_affinity_masks: [u32; 4],
pub num_wait_fences: u32,
pub _padding_126: [c_char; 4],
pub signal_queue_fence: RendererHandleT,
pub signal_device_affinity_mask: u32,
pub _padding_133: [c_char; 4],
}
Fields§
§wait_queue_fences: [RendererHandleT; 4]
§wait_device_affinity_masks: [u32; 4]
§num_wait_fences: u32
§_padding_126: [c_char; 4]
§signal_queue_fence: RendererHandleT
§signal_device_affinity_mask: u32
§_padding_133: [c_char; 4]
Trait Implementations§
Source§impl Clone for RendererSchedulingT
impl Clone for RendererSchedulingT
Source§fn clone(&self) -> RendererSchedulingT
fn clone(&self) -> RendererSchedulingT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for RendererSchedulingT
impl Default for RendererSchedulingT
Source§fn default() -> RendererSchedulingT
fn default() -> RendererSchedulingT
Returns the “default value” for a type. Read more
impl Copy for RendererSchedulingT
Auto Trait Implementations§
impl Freeze for RendererSchedulingT
impl RefUnwindSafe for RendererSchedulingT
impl Send for RendererSchedulingT
impl Sync for RendererSchedulingT
impl Unpin for RendererSchedulingT
impl UnwindSafe for RendererSchedulingT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more