#[repr(C)]pub struct RendererGeometryTriangleDescT {
pub format: u32,
pub vertex_data: RendererHandleT,
pub vertex_offset: u32,
pub vertex_stride: u32,
pub vertex_count: u32,
pub primitive_count: u32,
pub index_type: RendererGeometryIndexType,
pub index_data: RendererHandleT,
pub index_offset: u32,
pub transform_data: RendererHandleT,
pub transform_offset: u32,
}
Fields§
§format: u32
§vertex_data: RendererHandleT
§vertex_offset: u32
§vertex_stride: u32
§vertex_count: u32
§primitive_count: u32
§index_type: RendererGeometryIndexType
§index_data: RendererHandleT
§index_offset: u32
§transform_data: RendererHandleT
§transform_offset: u32
Trait Implementations§
Source§impl Clone for RendererGeometryTriangleDescT
impl Clone for RendererGeometryTriangleDescT
Source§fn clone(&self) -> RendererGeometryTriangleDescT
fn clone(&self) -> RendererGeometryTriangleDescT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for RendererGeometryTriangleDescT
Auto Trait Implementations§
impl Freeze for RendererGeometryTriangleDescT
impl RefUnwindSafe for RendererGeometryTriangleDescT
impl Send for RendererGeometryTriangleDescT
impl Sync for RendererGeometryTriangleDescT
impl Unpin for RendererGeometryTriangleDescT
impl UnwindSafe for RendererGeometryTriangleDescT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more