#[repr(C)]pub struct RendererShaderStateOverrideBlocksT {
pub num_override_blocks: u8,
pub _padding_361: [c_char; 7],
pub shader_state_override_blocks: [RendererHandleT; 4],
}
Fields§
§num_override_blocks: u8
§_padding_361: [c_char; 7]
§shader_state_override_blocks: [RendererHandleT; 4]
Trait Implementations§
Source§impl Clone for RendererShaderStateOverrideBlocksT
impl Clone for RendererShaderStateOverrideBlocksT
Source§fn clone(&self) -> RendererShaderStateOverrideBlocksT
fn clone(&self) -> RendererShaderStateOverrideBlocksT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for RendererShaderStateOverrideBlocksT
impl Default for RendererShaderStateOverrideBlocksT
Source§fn default() -> RendererShaderStateOverrideBlocksT
fn default() -> RendererShaderStateOverrideBlocksT
Returns the “default value” for a type. Read more
impl Copy for RendererShaderStateOverrideBlocksT
Auto Trait Implementations§
impl Freeze for RendererShaderStateOverrideBlocksT
impl RefUnwindSafe for RendererShaderStateOverrideBlocksT
impl Send for RendererShaderStateOverrideBlocksT
impl Sync for RendererShaderStateOverrideBlocksT
impl Unpin for RendererShaderStateOverrideBlocksT
impl UnwindSafe for RendererShaderStateOverrideBlocksT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more