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Module event_data

Module event_data 

Source

Structs§

CustomInputEventEvent
Called when a CustomInputPrototype is activated.
OnAchievementGainedEvent
Called when an achievement is gained.
OnAiCommandCompletedEvent
Called when a unit/group completes a command.
OnAreaClonedEvent
Called when an area of the map is cloned.
OnBiterBaseBuiltEvent
Called when a biter migration builds a base.
OnBlueprintSettingsPastedEvent
Called when a blueprint entity is pasted over an existing entity or entity ghost.
OnBrushClonedEvent
Called when a set of positions on the map is cloned.
OnBuildBaseArrivedEvent
Called when a defines.command.build_base command reaches its destination, and before building starts.
OnBuiltEntityEvent
Called when player builds something.
OnCancelledDeconstructionEvent
Called when the deconstruction of an entity is canceled.
OnCancelledUpgradeEvent
Called when the upgrade of an entity is canceled.
OnCargoPodDeliveredCargoEvent
Called after a cargo pod has delivered its cargo.
OnCargoPodFinishedAscendingEvent
Called when a cargo pod departs a surface.
OnCargoPodFinishedDescendingEvent
Called when a cargo pods lands on a surface, either at a station or on the ground.
OnCargoPodStartedAscendingEvent
Called when a cargo pod departs from a space platform hub or by another method not attached to a rocket.
OnCharacterCorpseExpiredEvent
Called when a character corpse expires due to timeout or all of the items being removed from it.
OnChartTagAddedEvent
Called when a chart tag is created.
OnChartTagModifiedEvent
Called when a chart tag is modified by a player or by script.
OnChartTagRemovedEvent
Called just before a chart tag is deleted.
OnChunkChartedEvent
Called when a chunk is charted or re-charted.
OnChunkDeletedEvent
Called when one or more chunks are deleted using LuaSurface::delete_chunk.
OnChunkGeneratedEvent
Called when a chunk is generated.
OnCombatRobotExpiredEvent
Called when a combat robot expires through a lack of energy, or timeout.
OnConsoleChatEvent
Called when a message is sent to the in-game console, either by a player or through the server interface.
OnConsoleCommandEvent
Called when someone enters a command-like message regardless of it being a valid command.
OnCutsceneCancelledEvent
Called when a cutscene is cancelled by the player or by script.
OnCutsceneFinishedEvent
Called when a cutscene finishes naturally (was not cancelled).
OnCutsceneStartedEvent
Called when a cutscene starts.
OnCutsceneWaypointReachedEvent
Called when a cutscene is playing, each time it reaches a waypoint in that cutscene.
OnEntityClonedEvent
Called when an entity is cloned. The filter applies to the source entity.
OnEntityColorChangedEvent
Called after an entity has been recolored either by the player or through script.
OnEntityDamagedEvent
Called when an entity is damaged. This is not called when an entities health is set directly by another mod.
OnEntityDiedEvent
Called when an entity dies.
OnEntityLogisticSlotChangedEvent
Called when one of an entity’s logistic slots changes.
OnEntityRenamedEvent
Called after an entity has been renamed either by the player or through script.
OnEntitySettingsPastedEvent
Called after entity copy-paste is done.
OnEntitySpawnedEvent
Called when an entity is spawned by a EnemySpawner
OnEquipmentInsertedEvent
Called after equipment is inserted into an equipment grid.
OnEquipmentRemovedEvent
Called after equipment is removed from an equipment grid.
OnForceCeaseFireChangedEvent
Called when the a forces cease fire values change.
OnForceCreatedEvent
Called when a new force is created using game.create_force()
OnForceFriendsChangedEvent
Called when the a forces friends change.
OnForceResetEvent
Called when LuaForce::reset is finished.
OnForcesMergedEvent
Called after two forces have been merged using game.merge_forces().
OnForcesMergingEvent
Called when two forces are about to be merged using game.merge_forces().
OnGameCreatedFromScenarioEvent
Called when a game is created from a scenario. This is fired for every mod, even when the scenario’s save data already includes it. In those cases however, LuaBootstrap::on_init is not fired.
OnGuiCheckedStateChangedEvent
Called when LuaGuiElement checked state is changed (related to checkboxes and radio buttons).
OnGuiClickEvent
Called when LuaGuiElement is clicked.
OnGuiClosedEvent
Called when the player closes the GUI they have open.
OnGuiConfirmedEvent
Called when a LuaGuiElement is confirmed, for example by pressing Enter in a textfield.
OnGuiElemChangedEvent
Called when LuaGuiElement element value is changed (related to choose element buttons).
OnGuiHoverEvent
Called when LuaGuiElement is hovered by the mouse.
OnGuiInventoryActionEvent
Called when a player interacts with a custom inventory GUI.
OnGuiLeaveEvent
Called when the player’s cursor leaves a LuaGuiElement that was previously hovered.
OnGuiLocationChangedEvent
Called when LuaGuiElement element location is changed (related to frames in player.gui.screen).
OnGuiOpenedEvent
Called when the player opens a GUI.
OnGuiSelectedTabChangedEvent
Called when LuaGuiElement selected tab is changed (related to tabbed-panes).
OnGuiSelectionStateChangedEvent
Called when LuaGuiElement selection state is changed (related to drop-downs and listboxes).
OnGuiSwitchStateChangedEvent
Called when LuaGuiElement switch state is changed (related to switches).
OnGuiTextChangedEvent
Called when LuaGuiElement text is changed by the player.
OnGuiValueChangedEvent
Called when LuaGuiElement slider value is changed (related to the slider element).
OnLandMineArmedEvent
Called when a land mine is armed.
OnLuaShortcutEvent
Called when a custom Lua shortcut is pressed.
OnMarkedForDeconstructionEvent
Called when an entity is marked for deconstruction with the Deconstruction planner or via script.
OnMarkedForUpgradeEvent
Called when an entity is marked for upgrade with the upgrade planner or via script.
OnMarketItemPurchasedEvent
Called after a player purchases some offer from a market entity.
OnModItemOpenedEvent
Called when the player uses the ‘Open item GUI’ control on an item defined with the ‘mod-openable’ flag
OnMultiplayerInitEvent
Called when LuaGameScript::is_multiplayer changes to true. May also be raised when it was already true but a game was loaded from a save file and with hosting.
OnObjectDestroyedEvent
Called after an object is destroyed which was registered with LuaBootstrap::register_on_object_destroyed previously.
OnPermissionGroupAddedEvent
Called directly after a permission group is added.
OnPermissionGroupDeletedEvent
Called directly after a permission group is deleted.
OnPermissionGroupEditedEvent
Called directly after a permission group is edited in some way.
OnPermissionStringImportedEvent
Called directly after a permission string is imported.
OnPickedUpItemEvent
Called when a player picks up an item.
OnPlayerAltReverseSelectedAreaEvent
Called after a player alt-reverse-selects an area with a selection-tool item.
OnPlayerAltSelectedAreaEvent
Called after a player alt-selects an area with a selection-tool item.
OnPlayerAmmoInventoryChangedEvent
Called after a players ammo inventory changed in some way.
OnPlayerArmorInventoryChangedEvent
Called after a players armor inventory changed in some way.
OnPlayerBannedEvent
Called when a player is banned.
OnPlayerBuiltTileEvent
Called after a player builds tiles.
OnPlayerCancelledCraftingEvent
Called when a player cancels crafting.
OnPlayerChangedForceEvent
Called after a player changes forces.
OnPlayerChangedPositionEvent
Called when the tile position a player is located at changes.
OnPlayerChangedSurfaceEvent
Called after a player changes surfaces.
OnPlayerCheatModeDisabledEvent
Called when cheat mode is disabled on a player.
OnPlayerCheatModeEnabledEvent
Called when cheat mode is enabled on a player.
OnPlayerClickedGpsTagEvent
Called when a player clicks a gps tag
OnPlayerColorChangedEvent
Called after a player’s color changes.
OnPlayerConfiguredBlueprintEvent
Called when a player clicks the “confirm” button in the configure Blueprint GUI.
OnPlayerControllerChangedEvent
Called after a player changes controller types.
OnPlayerCraftedItemEvent
Called when the player finishes crafting an item. This event fires just before the results are inserted into the player’s inventory, not when the crafting is queued (see on_pre_player_crafted_item).
OnPlayerCreatedEvent
Called after the player was created.
OnPlayerCursorStackChangedEvent
Called after a player’s cursor stack changed in some way.
OnPlayerDeconstructedAreaEvent
Called when a player selects an area with a deconstruction planner.
OnPlayerDemotedEvent
Called when a player is demoted.
OnPlayerDiedEvent
Called after a player dies.
OnPlayerDisplayDensityScaleChangedEvent
Called when the display density scale changes for a given player. The display density scale is the scale value automatically applied based on the player’s display DPI. This is only relevant on platforms that support high-density displays.
OnPlayerDisplayResolutionChangedEvent
Called when the display resolution changes for a given player.
OnPlayerDisplayScaleChangedEvent
Called when the display scale changes for a given player.
OnPlayerDrivingChangedStateEvent
Called when the player’s driving state has changed, meaning a player has either entered or left a vehicle.
OnPlayerDroppedItemEvent
Called when a player drops an item on the ground.
OnPlayerDroppedItemIntoEntityEvent
Called when a player drops a single item into an entity.
OnPlayerFastTransferredEvent
Called when a player fast-transfers something to or from an entity.
OnPlayerFlippedEntityEvent
Called when the player flips an entity. This event is only fired when the entity actually changes its orientation or mirroring, so it won’t be triggered when pressing the flip keys on an entity that can’t be flipped.
OnPlayerFlushedFluidEvent
Called after player flushed fluid
OnPlayerGunInventoryChangedEvent
Called after a players gun inventory changed in some way.
OnPlayerInputMethodChangedEvent
Called when a player’s input method changes. See LuaPlayer::input_method.
OnPlayerJoinedGameEvent
Called after a player joins the game. This is not called when loading a save file in singleplayer, as the player doesn’t actually leave the game, and the save is just on pause until they rejoin.
OnPlayerKickedEvent
Called when a player is kicked.
OnPlayerLeftGameEvent
Called after a player leaves the game. This is not called when closing a save file in singleplayer, as the player doesn’t actually leave the game, and the save is just on pause until they rejoin.
OnPlayerLocaleChangedEvent
Called when a player’s active locale changes. See LuaPlayer::locale.
OnPlayerMainInventoryChangedEvent
Called after a players main inventory changed in some way.
OnPlayerMinedEntityEvent
Called after the results of an entity being mined are collected just before the entity is destroyed.
OnPlayerMinedItemEvent
Called when the player mines something.
OnPlayerMinedTileEvent
Called after a player mines tiles.
OnPlayerMusicChangedEvent
Called when a player’s current music track (ambient sound) changes. This includes when the music track finishes playing.
OnPlayerMutedEvent
Called when a player is muted.
OnPlayerPipetteEvent
Called when a player invokes the “smart pipette” over an entity.
OnPlayerPlacedEquipmentEvent
Called after the player puts equipment in an equipment grid
OnPlayerPromotedEvent
Called when a player is promoted.
OnPlayerRemovedEquipmentEvent
Called after the player removes equipment from an equipment grid
OnPlayerRemovedEvent
Called when a player is removed (deleted) from the game. This is markedly different from a player temporarily leaving the game, and instead behaves like the player never existed in the save file.
OnPlayerRepairedEntityEvent
Called when a player repairs an entity.
OnPlayerRespawnedEvent
Called after a player respawns.
OnPlayerReverseSelectedAreaEvent
Called after a player reverse-selects an area with a selection-tool item.
OnPlayerRotatedEntityEvent
Called when the player rotates an entity. This event is only fired when the entity actually changes its orientation – pressing the rotate key on an entity that can’t be rotated won’t fire this event.
OnPlayerSelectedAreaEvent
Called after a player selects an area with a selection-tool item.
OnPlayerSetQuickBarSlotEvent
Called when a player sets a quickbar slot to anything (new value, or set to empty).
OnPlayerSetupBlueprintEvent
Called when a player selects an area with a blueprint.
OnPlayerToggledAltModeEvent
Called when a player toggles alt mode, also known as “show entity info”.
OnPlayerToggledMapEditorEvent
Called when a player toggles the map editor on or off.
OnPlayerTrashInventoryChangedEvent
Called after a players trash inventory changed in some way.
OnPlayerUnbannedEvent
Called when a player is un-banned.
OnPlayerUnmutedEvent
Called when a player is unmuted.
OnPlayerUsedCapsuleEvent
Called when a player uses a capsule that results in some game action.
OnPlayerUsedSpidertronRemoteEvent
Called when a player uses spidertron remote to send all selected units to a given position
OnPostEntityDiedEvent
Called after an entity dies.
OnPostSegmentedUnitDiedEvent
Called after a segmented unit dies.
OnPreBuildEvent
Called when players uses an item to build something. Called before on_built_entity.
OnPreChunkDeletedEvent
Called before one or more chunks are deleted using LuaSurface::delete_chunk.
OnPreEntitySettingsPastedEvent
Called before entity copy-paste is done.
OnPreGhostDeconstructedEvent
Called before a ghost entity is destroyed as a result of being marked for deconstruction.
OnPreGhostUpgradedEvent
Called before a ghost entity is upgraded.
OnPrePermissionGroupDeletedEvent
Called directly before a permission group is deleted.
OnPrePermissionStringImportedEvent
Called directly before a permission string is imported.
OnPrePlayerCraftedItemEvent
Called when a player queues something to be crafted.
OnPrePlayerDiedEvent
Called before a players dies.
OnPrePlayerLeftGameEvent
Called before a player leaves the game.
OnPrePlayerMinedItemEvent
Called when the player completes a mining action, but before the entity is potentially removed from the map. This is called even if the entity does not end up being removed.
OnPrePlayerRemovedEvent
Called before a player is removed (deleted) from the game. This is markedly different from a player temporarily leaving the game, and instead behaves like the player never existed in the save file.
OnPrePlayerToggledMapEditorEvent
Called before a player toggles the map editor on or off.
OnPreRobotExplodedCliffEvent
Called directly before a robot explodes cliffs.
OnPreScenarioFinishedEvent
Called just before the scenario finishes.
OnPreScriptInventoryResizedEvent
Called just before a script inventory is resized.
OnPreSurfaceClearedEvent
Called just before a surface is cleared (all entities removed and all chunks deleted).
OnPreSurfaceDeletedEvent
Called just before a surface is deleted.
OnRedoAppliedEvent
Called when the player triggers “redo”.
OnResearchCancelledEvent
Called when research is cancelled.
OnResearchFinishedEvent
Called when a research finishes.
OnResearchMovedEvent
Called when research is moved forwards or backwards in the research queue.
OnResearchQueuedEvent
Called when research is queued.
OnResearchReversedEvent
Called when a research is reversed (unresearched).
OnResearchStartedEvent
Called when a technology research starts.
OnResourceDepletedEvent
Called when a resource entity reaches 0 or its minimum yield for infinite resources.
OnRobotBuiltEntityEvent
Called when a construction robot builds an entity.
OnRobotBuiltTileEvent
Called after a robot builds tiles.
OnRobotExplodedCliffEvent
Called directly after a robot explodes cliffs.
OnRobotMinedEntityEvent
Called after the results of an entity being mined are collected just before the entity is destroyed.
OnRobotMinedEvent
Called when a robot mines an entity.
OnRobotMinedTileEvent
Called after a robot mines tiles.
OnRobotPreMinedEvent
Called before a robot mines an entity.
OnRocketLaunchOrderedEvent
Called when a rocket silo is ordered to be launched.
OnRocketLaunchedEvent
Called when a rocket finishes ascending. (Triggers listening for finished rocket launch past 2.0 have been moved to ‘on_cargo_pod_finished_ascending’ as rocket and cargo pod are two separate entities)
OnRuntimeModSettingChangedEvent
Called when a runtime mod setting is changed by a player.
OnScriptInventoryResizedEvent
Called just after a script inventory is resized.
OnScriptPathRequestFinishedEvent
Called when a LuaSurface::request_path call completes.
OnScriptTriggerEffectEvent
Called when a script trigger effect is triggered.
OnSectorScannedEvent
Called when an entity of type radar finishes scanning a sector.
OnSegmentEntityCreatedEvent
Called when an individual segment of a SegmentedUnit is created.
OnSegmentedUnitCreatedEvent
Called when a segmented unit is created for any reason.
OnSegmentedUnitDamagedEvent
Called when a segmented unit is damaged. This is not called when a segmented unit’s health is set directly by another mod.
OnSegmentedUnitDiedEvent
Called when a segmented unit dies.
OnSelectedEntityChangedEvent
Called after the selected entity changes for a given player.
OnSingleplayerInitEvent
Called when LuaGameScript::is_multiplayer changes to false. May also be raised when it was already false but a game was loaded from a save file without hosting.
OnSpacePlatformBuiltEntityEvent
Called when a space platform builds an entity.
OnSpacePlatformBuiltTileEvent
Called after a space platform builds tiles.
OnSpacePlatformChangedStateEvent
Called when a space platform changes state
OnSpacePlatformMinedEntityEvent
Called after the results of an entity being mined are collected just before the entity is destroyed.
OnSpacePlatformMinedItemEvent
Called when a platform mines an entity.
OnSpacePlatformMinedTileEvent
Called after a platform mines tiles.
OnSpacePlatformPreMinedEvent
Called before a platform mines an entity.
OnSpiderCommandCompletedEvent
Called when a spider finishes moving to its autopilot position.
OnStringTranslatedEvent
Called when a translation request generated through LuaPlayer::request_translation or LuaPlayer::request_translations has been completed.
OnSurfaceClearedEvent
Called just after a surface is cleared (all entities removed and all chunks deleted).
OnSurfaceCreatedEvent
Called when a surface is created.
OnSurfaceDeletedEvent
Called after a surface is deleted.
OnSurfaceImportedEvent
Called after a surface is imported via the map editor.
OnSurfaceRenamedEvent
Called when a surface is renamed.
OnTechnologyEffectsResetEvent
Called when LuaForce::reset_technology_effects is finished.
OnTerritoryCreatedEvent
Called when a territory is created for any reason.
OnTerritoryDestroyedEvent
Called when a territory is destroyed from a surface.
OnTickEvent
It is fired once every tick. Since this event is fired every tick, its handler shouldn’t include performance heavy code.
OnTowerMinedPlantEvent
Called after the results of an entity being mined are collected just before the entity is destroyed.
OnTowerPlantedSeedEvent
Called before an agricultural tower plants a seed.
OnTowerPreMinedPlantEvent
Called before an agricultural tower mines a plant.
OnTrainChangedStateEvent
Called when a train changes state (started to stopped and vice versa)
OnTrainCreatedEvent
Called when a new train is created either through disconnecting/connecting an existing one or building a new one.
OnTrainScheduleChangedEvent
Called when a trains schedule is changed either by the player or through script.
OnTriggerCreatedEntityEvent
Called when an entity with a trigger prototype (such as capsules) create an entity AND that trigger prototype defined trigger_created_entity=true.
OnTriggerFiredArtilleryEvent
Called when an entity with a trigger prototype (such as capsules) fire an artillery projectile AND that trigger prototype defined trigger_fired_artillery=true.
OnUdpPacketReceivedEvent
Called when new packets are processed by LuaHelpers::recv_udp.
OnUndoAppliedEvent
Called when the player triggers “undo”.
OnUnitAddedToGroupEvent
Called when a unit is added to a unit group.
OnUnitGroupCreatedEvent
Called when a new unit group is created, before any members are added to it.
OnUnitGroupFinishedGatheringEvent
Called when a unit group finishes gathering and starts executing its command.
OnUnitRemovedFromGroupEvent
Called when a unit is removed from a unit group.
OnWorkerRobotExpiredEvent
Called when a worker (construction or logistic) robot expires through a lack of energy.
ScriptRaisedBuiltEvent
A static event mods can use to tell other mods they built something by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_built, or when raise_built is passed to LuaSurface::create_entity.
ScriptRaisedDestroyEvent
A static event mods can use to tell other mods they destroyed something by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_destroy, or when raise_destroy is passed to LuaEntity::destroy.
ScriptRaisedDestroySegmentedUnitEvent
A static event that mods can use to tell other mods they destroyed a segmented unit by script. This event is only raised if a mod does so with LuaBootstrap::raise_event, or LuaBootstrap::raise_script_destroy_segmented_unit, or when raise_destroy is passed to LuaSegmentedUnit::destroy.
ScriptRaisedReviveEvent
A static event mods can use to tell other mods they revived something by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_revive, or when raise_revive is passed to LuaEntity::revive.
ScriptRaisedSetTilesEvent
A static event mods can use to tell other mods they changed tiles on a surface by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_set_tiles, or when raise_event is passed to LuaSurface::set_tiles.
ScriptRaisedTeleportedEvent
A static event mods can use to tell other mods they teleported something by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_teleported, or when raise_teleported is passed to LuaControl::teleport.