pub struct OnPlayerAmmoInventoryChangedEvent {
pub name: &'static str,
pub player_index: u32,
pub tick: u32,
}Expand description
Called after a players ammo inventory changed in some way.
Fields§
§name: &'static str§player_index: u32§tick: u32Trait Implementations§
Source§impl Clone for OnPlayerAmmoInventoryChangedEvent
impl Clone for OnPlayerAmmoInventoryChangedEvent
Source§fn clone(&self) -> OnPlayerAmmoInventoryChangedEvent
fn clone(&self) -> OnPlayerAmmoInventoryChangedEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerAmmoInventoryChangedEvent
Source§impl Default for OnPlayerAmmoInventoryChangedEvent
impl Default for OnPlayerAmmoInventoryChangedEvent
Source§fn default() -> OnPlayerAmmoInventoryChangedEvent
fn default() -> OnPlayerAmmoInventoryChangedEvent
Returns the “default value” for a type. Read more
impl StructuralPartialEq for OnPlayerAmmoInventoryChangedEvent
Auto Trait Implementations§
impl Freeze for OnPlayerAmmoInventoryChangedEvent
impl RefUnwindSafe for OnPlayerAmmoInventoryChangedEvent
impl Send for OnPlayerAmmoInventoryChangedEvent
impl Sync for OnPlayerAmmoInventoryChangedEvent
impl Unpin for OnPlayerAmmoInventoryChangedEvent
impl UnsafeUnpin for OnPlayerAmmoInventoryChangedEvent
impl UnwindSafe for OnPlayerAmmoInventoryChangedEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more