pub struct OnPlayerSetupBlueprintEvent {
pub alt: bool,
pub area: LuaAny,
pub item: &'static str,
pub mapping: LuaAny,
pub name: &'static str,
pub player_index: u32,
pub quality: &'static str,
pub record: LuaRecord,
pub stack: LuaItemStack,
pub surface: LuaSurface,
pub tick: u32,
}Expand description
Called when a player selects an area with a blueprint.
Fields§
§alt: bool§area: LuaAny§item: &'static str§mapping: LuaAny§name: &'static str§player_index: u32§quality: &'static str§record: LuaRecord§stack: LuaItemStack§surface: LuaSurface§tick: u32Trait Implementations§
Source§impl Clone for OnPlayerSetupBlueprintEvent
impl Clone for OnPlayerSetupBlueprintEvent
Source§fn clone(&self) -> OnPlayerSetupBlueprintEvent
fn clone(&self) -> OnPlayerSetupBlueprintEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerSetupBlueprintEvent
Source§impl Debug for OnPlayerSetupBlueprintEvent
impl Debug for OnPlayerSetupBlueprintEvent
Source§impl Default for OnPlayerSetupBlueprintEvent
impl Default for OnPlayerSetupBlueprintEvent
Source§fn default() -> OnPlayerSetupBlueprintEvent
fn default() -> OnPlayerSetupBlueprintEvent
Returns the “default value” for a type. Read more
impl StructuralPartialEq for OnPlayerSetupBlueprintEvent
Auto Trait Implementations§
impl Freeze for OnPlayerSetupBlueprintEvent
impl RefUnwindSafe for OnPlayerSetupBlueprintEvent
impl Send for OnPlayerSetupBlueprintEvent
impl Sync for OnPlayerSetupBlueprintEvent
impl Unpin for OnPlayerSetupBlueprintEvent
impl UnsafeUnpin for OnPlayerSetupBlueprintEvent
impl UnwindSafe for OnPlayerSetupBlueprintEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more