pub struct OnPlayerArmorInventoryChangedEvent {
pub name: &'static str,
pub player_index: u32,
pub tick: u32,
}Expand description
Called after a players armor inventory changed in some way.
Fields§
§name: &'static str§player_index: u32§tick: u32Trait Implementations§
Source§impl Clone for OnPlayerArmorInventoryChangedEvent
impl Clone for OnPlayerArmorInventoryChangedEvent
Source§fn clone(&self) -> OnPlayerArmorInventoryChangedEvent
fn clone(&self) -> OnPlayerArmorInventoryChangedEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerArmorInventoryChangedEvent
Source§impl Default for OnPlayerArmorInventoryChangedEvent
impl Default for OnPlayerArmorInventoryChangedEvent
Source§fn default() -> OnPlayerArmorInventoryChangedEvent
fn default() -> OnPlayerArmorInventoryChangedEvent
Returns the “default value” for a type. Read more
impl StructuralPartialEq for OnPlayerArmorInventoryChangedEvent
Auto Trait Implementations§
impl Freeze for OnPlayerArmorInventoryChangedEvent
impl RefUnwindSafe for OnPlayerArmorInventoryChangedEvent
impl Send for OnPlayerArmorInventoryChangedEvent
impl Sync for OnPlayerArmorInventoryChangedEvent
impl Unpin for OnPlayerArmorInventoryChangedEvent
impl UnsafeUnpin for OnPlayerArmorInventoryChangedEvent
impl UnwindSafe for OnPlayerArmorInventoryChangedEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more