pub struct OnPlayerMainInventoryChangedEvent {
pub name: &'static str,
pub player_index: u32,
pub tick: u32,
}Expand description
Called after a players main inventory changed in some way.
Fields§
§name: &'static str§player_index: u32§tick: u32Trait Implementations§
Source§impl Clone for OnPlayerMainInventoryChangedEvent
impl Clone for OnPlayerMainInventoryChangedEvent
Source§fn clone(&self) -> OnPlayerMainInventoryChangedEvent
fn clone(&self) -> OnPlayerMainInventoryChangedEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerMainInventoryChangedEvent
Source§impl Default for OnPlayerMainInventoryChangedEvent
impl Default for OnPlayerMainInventoryChangedEvent
Source§fn default() -> OnPlayerMainInventoryChangedEvent
fn default() -> OnPlayerMainInventoryChangedEvent
Returns the “default value” for a type. Read more
impl StructuralPartialEq for OnPlayerMainInventoryChangedEvent
Auto Trait Implementations§
impl Freeze for OnPlayerMainInventoryChangedEvent
impl RefUnwindSafe for OnPlayerMainInventoryChangedEvent
impl Send for OnPlayerMainInventoryChangedEvent
impl Sync for OnPlayerMainInventoryChangedEvent
impl Unpin for OnPlayerMainInventoryChangedEvent
impl UnsafeUnpin for OnPlayerMainInventoryChangedEvent
impl UnwindSafe for OnPlayerMainInventoryChangedEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more