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OnPlayerRotatedEntityEvent

Struct OnPlayerRotatedEntityEvent 

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pub struct OnPlayerRotatedEntityEvent {
    pub entity: LuaEntity,
    pub name: &'static str,
    pub player_index: u32,
    pub previous_direction: &'static str,
    pub previous_mirroring: bool,
    pub tick: u32,
}
Expand description

Called when the player rotates an entity. This event is only fired when the entity actually changes its orientation – pressing the rotate key on an entity that can’t be rotated won’t fire this event.

Entities being flipped will not fire this event, even if the flip involves rotating. See on_player_flipped_entity.

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§entity: LuaEntity§name: &'static str§player_index: u32§previous_direction: &'static str§previous_mirroring: bool§tick: u32

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impl Clone for OnPlayerRotatedEntityEvent

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fn clone(&self) -> OnPlayerRotatedEntityEvent

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for OnPlayerRotatedEntityEvent

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impl Debug for OnPlayerRotatedEntityEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for OnPlayerRotatedEntityEvent

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fn default() -> OnPlayerRotatedEntityEvent

Returns the “default value” for a type. Read more
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impl PartialEq for OnPlayerRotatedEntityEvent

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fn eq(&self, other: &OnPlayerRotatedEntityEvent) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for OnPlayerRotatedEntityEvent

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.