use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::hoi4::modif::ModifKinds;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::report::{ErrorKey, err};
use crate::token::Token;
use crate::validate::validate_color;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Terrain {
pub(super) is_water: bool,
}
inventory::submit! {
ItemLoader::Normal(GameFlags::Hoi4, Item::Terrain, Terrain::add)
}
impl Terrain {
#[allow(clippy::needless_pass_by_value)]
pub fn add(db: &mut Db, key: Token, mut block: Block) {
if key.is("categories") {
for (key, block) in block.drain_definitions_warn() {
let is_water = block.get_field_bool("is_water").unwrap_or(false);
db.add(Item::Terrain, key, block, Box::new(Self { is_water }));
}
} else if key.is("terrain") {
for (key, block) in block.drain_definitions_warn() {
db.add(Item::GraphicalTerrain, key, block, Box::new(GraphicalTerrain {}));
}
} else {
let msg = "unexpected key";
let info = "expected only `categories`";
err(ErrorKey::UnknownField).msg(msg).info(info).loc(&key).push();
}
}
}
impl DbKind for Terrain {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_validated_block("color", validate_color);
vd.field_bool("naval_terrain");
vd.field_numeric("movement_cost");
vd.field_numeric("attrition");
vd.field_bool("is_water");
vd.field_choice("sound_type", &["sea", "forest", "desert", "plains"]); vd.field_numeric("match_value");
vd.field_integer("combat_width");
vd.field_integer("combat_support_width");
vd.field_numeric("ai_terrain_importance_factor");
vd.field_numeric("supply_flow_penalty_factor");
vd.field_validated_block("buildings_max_level", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_value_fields(|key, value| {
data.verify_exists(Item::Building, key);
value.expect_integer();
});
});
vd.field_validated_block("units", validate_unit);
vd.unknown_block_fields(|key, block| {
data.verify_exists(Item::SubUnit, key);
let mut vd = Validator::new(block, data);
vd.field_validated_block("units", validate_unit);
validate_modifs(block, data, ModifKinds::all(), vd);
});
validate_modifs(block, data, ModifKinds::all(), vd);
}
}
fn validate_unit(block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_numeric("attack");
vd.field_numeric("movement");
vd.field_numeric("defence");
}
#[derive(Clone, Debug)]
pub struct GraphicalTerrain {}
impl DbKind for GraphicalTerrain {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_item("type", Item::Terrain);
vd.field_list_integers_exactly("color", 1);
vd.field_integer("texture");
vd.field_bool("spawn_city");
vd.field_bool("perm_snow");
}
}